Compare any two graphics cards:
GeForce GTX 580 3GB vs Radeon HD 6950 2GB
IntroThe GeForce GTX 580 3GB has a GPU clock speed of 772 MHz, and the 3072 MB of GDDR5 memory runs at 1002 MHz through a 384-bit bus. It also is comprised of 512 SPUs, 64 Texture Address Units, and 48 Raster Operation Units.Compare those specs to the Radeon HD 6950 2GB, which makes use of a 40 nm design. AMD has clocked the core frequency at 800 MHz. The GDDR5 memory runs at a speed of 1250 MHz on this specific model. It features 1408 SPUs along with 88 Texture Address Units and 32 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthThe GeForce GTX 580 3GB, in theory, should perform a small bit faster than the Radeon HD 6950 2GB in general. (explain)
Texel RateThe Radeon HD 6950 2GB should be a lot (about 42%) faster with regards to texture filtering than the GeForce GTX 580 3GB. (explain)
Pixel RateThe GeForce GTX 580 3GB is much (more or less 45%) faster with regards to anti-aliasing than the Radeon HD 6950 2GB, and also capable of handling higher screen resolutions more effectively. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the maximum amount of information (measured in megabytes per second) that can be transferred over the external memory interface within a second. The number is calculated by multiplying the card's bus width by its memory speed. In the case of DDR type memory, it must be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The better the memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that can be applied per second. This number is worked out by multiplying the total amount of texture units of the card by the core speed of the chip. The higher the texel rate, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second. Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics chip can possibly write to the local memory in a second - measured in millions of pixels per second. The figure is calculated by multiplying the number of ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate is also dependant on lots of other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to get to the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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