Compare any two graphics cards:
VS

GeForce GTX 260 Core 216 vs GeForce GTX 580

Intro

The GeForce GTX 260 Core 216 makes use of a 65 nm design. nVidia has set the core speed at 576 MHz. The GDDR3 memory runs at a frequency of 999 MHz on this particular card. It features 216 SPUs along with 72 TAUs and 28 Rasterization Operator Units.

Compare those specs to the GeForce GTX 580, which features a clock frequency of 772 MHz and a GDDR5 memory speed of 1002 MHz. It also uses a 384-bit memory bus, and makes use of a 40 nm design. It is made up of 512 SPUs, 64 Texture Address Units, and 48 ROPs.

Display Graphs

Hide Graphs

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 260 Core 216 202 Watts
GeForce GTX 580 244 Watts
Difference: 42 Watts (21%)

Memory Bandwidth

The GeForce GTX 580, in theory, should perform much faster than the GeForce GTX 260 Core 216 overall. (explain)

GeForce GTX 580 192384 MB/sec
GeForce GTX 260 Core 216 111888 MB/sec
Difference: 80496 (72%)

Texel Rate

The GeForce GTX 580 should be just a bit (approximately 19%) better at anisotropic filtering than the GeForce GTX 260 Core 216. (explain)

GeForce GTX 580 49408 Mtexels/sec
GeForce GTX 260 Core 216 41472 Mtexels/sec
Difference: 7936 (19%)

Pixel Rate

The GeForce GTX 580 should be much (about 130%) faster with regards to full screen anti-aliasing than the GeForce GTX 260 Core 216, and also will be able to handle higher screen resolutions without slowing down too much. (explain)

GeForce GTX 580 37056 Mpixels/sec
GeForce GTX 260 Core 216 16128 Mpixels/sec
Difference: 20928 (130%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Display Prices

Hide Prices

GeForce GTX 260 Core 216

Amazon.com

Check prices at:

GeForce GTX 580

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model GeForce GTX 260 Core 216 GeForce GTX 580
Manufacturer nVidia nVidia
Year September 16, 2008 November 2010
Code Name G200 GF110
Memory 896 MB 1536 MB
Core Speed 576 MHz 772 MHz
Memory Speed 1998 MHz 4008 MHz
Power (Max TDP) 202 watts 244 watts
Bandwidth 111888 MB/sec 192384 MB/sec
Texel Rate 41472 Mtexels/sec 49408 Mtexels/sec
Pixel Rate 16128 Mpixels/sec 37056 Mpixels/sec
Unified Shaders 216 512
Texture Mapping Units 72 64
Render Output Units 28 48
Bus Type GDDR3 GDDR5
Bus Width 448-bit 384-bit
Fab Process 65 nm 40 nm
Transistors 1400 million 3000 million
Bus PCIe x16 2.0 PCIe x16
DirectX Version DirectX 10 DirectX 11
OpenGL Version OpenGL 3.1 OpenGL 4.1

Memory Bandwidth: Bandwidth is the max amount of information (counted in megabytes per second) that can be moved past the external memory interface in one second. It is worked out by multiplying the bus width by the speed of its memory. If the card has DDR RAM, it must be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The higher the card's memory bandwidth, the better the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be applied per second. This is calculated by multiplying the total amount of texture units by the core clock speed of the chip. The better the texel rate, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second.

Pixel Rate: Pixel rate is the most pixels the video card could possibly write to the local memory per second - measured in millions of pixels per second. The figure is calculated by multiplying the amount of Render Output Units by the the core speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel output rate is also dependant on quite a few other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the ability to get to the maximum fill rate.

Display Prices

Hide Prices

GeForce GTX 260 Core 216

Amazon.com

Check prices at:

GeForce GTX 580

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *


*

WordPress Anti Spam by WP-SpamShield