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GeForce GTX 580 vs Radeon HD 4850 X2 1GB

Intro

The GeForce GTX 580 has core speeds of 772 MHz on the GPU, and 1002 MHz on the 1536 MB of GDDR5 memory. It features 512 SPUs along with 64 Texture Address Units and 48 ROPs.

Compare all that to the Radeon HD 4850 X2 1GB, which makes use of a 55 nm design. AMD has clocked the core frequency at 625 MHz. The GDDR3 memory runs at a frequency of 993 MHz on this card. It features 800(160x5) SPUs as well as 40 Texture Address Units and 16 Rasterization Operator Units.

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 580 244 Watts
Radeon HD 4850 X2 1GB 250 Watts
Difference: 6 Watts (2%)

Memory Bandwidth

The GeForce GTX 580, in theory, should be much faster than the Radeon HD 4850 X2 1GB overall. (explain)

GeForce GTX 580 192384 MB/sec
Radeon HD 4850 X2 1GB 127104 MB/sec
Difference: 65280 (51%)

Texel Rate

The Radeon HD 4850 X2 1GB is just a bit (approximately 1%) faster with regards to anisotropic filtering than the GeForce GTX 580. (explain)

Radeon HD 4850 X2 1GB 50000 Mtexels/sec
GeForce GTX 580 49408 Mtexels/sec
Difference: 592 (1%)

Pixel Rate

If running with high levels of AA is important to you, then the GeForce GTX 580 is a better choice, by a large margin. (explain)

GeForce GTX 580 37056 Mpixels/sec
Radeon HD 4850 X2 1GB 20000 Mpixels/sec
Difference: 17056 (85%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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GeForce GTX 580

Amazon.com

Check prices at:

Radeon HD 4850 X2 1GB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 580 Radeon HD 4850 X2 1GB
Manufacturer nVidia AMD
Year November 2010 Nov 7, 2008
Code Name GF110 R700
Memory 1536 MB 1024 MB (x2)
Core Speed 772 MHz 625 MHz (x2)
Memory Speed 4008 MHz 1986 MHz (x2)
Power (Max TDP) 244 watts 250 watts
Bandwidth 192384 MB/sec 127104 MB/sec
Texel Rate 49408 Mtexels/sec 50000 Mtexels/sec
Pixel Rate 37056 Mpixels/sec 20000 Mpixels/sec
Unified Shaders 512 800(160x5) (x2)
Texture Mapping Units 64 40 (x2)
Render Output Units 48 16 (x2)
Bus Type GDDR5 GDDR3
Bus Width 384-bit 256-bit (x2)
Fab Process 40 nm 55 nm
Transistors 3000 million 956 million
Bus PCIe x16 PCIe 2.0 x16 (PCIe bridge)
DirectX Version DirectX 11 DirectX 10.1
OpenGL Version OpenGL 4.1 OpenGL 3.0

Memory Bandwidth: Bandwidth is the maximum amount of information (counted in megabytes per second) that can be transferred past the external memory interface in a second. The number is worked out by multiplying the card's interface width by the speed of its memory. In the case of DDR RAM, it should be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The better the memory bandwidth, the better the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be processed in one second. This figure is worked out by multiplying the total number of texture units by the core speed of the chip. The higher this number, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second.

Pixel Rate: Pixel rate is the most pixels that the graphics chip can possibly record to the local memory per second - measured in millions of pixels per second. The number is calculated by multiplying the number of colour ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate is also dependant on many other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to get to the max fill rate.

Display Prices

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GeForce GTX 580

Amazon.com

Check prices at:

Radeon HD 4850 X2 1GB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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