Compare any two graphics cards:
VS

GeForce 8800 GTS (G80) 640MB vs GeForce GTX 570

Intro

The GeForce 8800 GTS (G80) 640MB makes use of a 90 nm design. nVidia has set the core speed at 513 MHz. The GDDR3 RAM works at a frequency of 792 MHz on this card. It features 96 SPUs as well as 48 Texture Address Units and 20 Rasterization Operator Units.

Compare those specs to the GeForce GTX 570, which uses a 40 nm design. nVidia has clocked the core speed at 732 MHz. The GDDR5 memory is set to run at a frequency of 950 MHz on this specific model. It features 480 SPUs along with 60 TAUs and 40 ROPs.

Display Graphs

Hide Graphs

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce 8800 GTS (G80) 640MB 143 Watts
GeForce GTX 570 219 Watts
Difference: 76 Watts (53%)

Memory Bandwidth

As far as performance goes, the GeForce GTX 570 should in theory be quite a bit superior to the GeForce 8800 GTS (G80) 640MB overall. (explain)

GeForce GTX 570 152000 MB/sec
GeForce 8800 GTS (G80) 640MB 63360 MB/sec
Difference: 88640 (140%)

Texel Rate

The GeForce GTX 570 will be quite a bit (more or less 78%) faster with regards to anisotropic filtering than the GeForce 8800 GTS (G80) 640MB. (explain)

GeForce GTX 570 43920 Mtexels/sec
GeForce 8800 GTS (G80) 640MB 24624 Mtexels/sec
Difference: 19296 (78%)

Pixel Rate

If running with high levels of AA is important to you, then the GeForce GTX 570 is a better choice, by far. (explain)

GeForce GTX 570 29280 Mpixels/sec
GeForce 8800 GTS (G80) 640MB 10260 Mpixels/sec
Difference: 19020 (185%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Display Prices

Hide Prices

GeForce 8800 GTS (G80) 640MB

Amazon.com

Check prices at:

GeForce GTX 570

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model GeForce 8800 GTS (G80) 640MB GeForce GTX 570
Manufacturer nVidia nVidia
Year Nov 2006 (640) December 2010
Code Name G80 GF110
Memory 640 MB 1280 MB
Core Speed 513 MHz 732 MHz
Memory Speed 1584 MHz 3800 MHz
Power (Max TDP) 143 watts 219 watts
Bandwidth 63360 MB/sec 152000 MB/sec
Texel Rate 24624 Mtexels/sec 43920 Mtexels/sec
Pixel Rate 10260 Mpixels/sec 29280 Mpixels/sec
Unified Shaders 96 480
Texture Mapping Units 48 60
Render Output Units 20 40
Bus Type GDDR3 GDDR5
Bus Width 320-bit 320-bit
Fab Process 90 nm 40 nm
Transistors 681 million 3000 million
Bus PCIe x16 PCIe x16
DirectX Version DirectX 10 DirectX 11
OpenGL Version OpenGL 3.0 OpenGL 4.1

Memory Bandwidth: Memory bandwidth is the maximum amount of information (counted in MB per second) that can be transported across the external memory interface in a second. It's calculated by multiplying the card's interface width by the speed of its memory. If the card has DDR type memory, it must be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The higher the memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be processed per second. This is calculated by multiplying the total amount of texture units of the card by the core speed of the chip. The better this number, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second.

Pixel Rate: Pixel rate is the maximum number of pixels that the graphics chip could possibly write to the local memory in a second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the number of Raster Operations Pipelines by the the card's clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate is also dependant on many other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the ability to reach the maximum fill rate.

Display Prices

Hide Prices

GeForce 8800 GTS (G80) 640MB

Amazon.com

Check prices at:

GeForce GTX 570

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *


*

WordPress Anti Spam by WP-SpamShield