Compare any two graphics cards:
GeForce GTS 250 512MB vs GeForce GTX 570
IntroThe GeForce GTS 250 512MB makes use of a 65/55 nm design. nVidia has set the core frequency at 738 MHz. The GDDR3 memory runs at a speed of 1100 MHz on this specific model. It features 128 SPUs as well as 64 TAUs and 16 ROPs.Compare all of that to the GeForce GTX 570, which features a core clock frequency of 732 MHz and a GDDR5 memory speed of 950 MHz. It also makes use of a 320-bit bus, and makes use of a 40 nm design. It is comprised of 480 SPUs, 60 Texture Address Units, and 40 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthTheoretically speaking, the GeForce GTX 570 should be 116% faster than the GeForce GTS 250 512MB in general, because of its greater data rate. (explain)
Texel RateThe GeForce GTS 250 512MB will be a small bit (more or less 8%) faster with regards to anisotropic filtering than the GeForce GTX 570. (explain)
Pixel RateIf running with a high resolution is important to you, then the GeForce GTX 570 is a better choice, by a large margin. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the largest amount of information (measured in megabytes per second) that can be moved past the external memory interface within a second. The number is worked out by multiplying the interface width by its memory speed. If the card has DDR type memory, it must be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The higher the bandwidth is, the faster the card will be in general. It especially helps with AA, HDR and high resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are processed in one second. This figure is calculated by multiplying the total number of texture units of the card by the core speed of the chip. The higher this number, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second. Pixel Rate: Pixel rate is the maximum number of pixels the video card could possibly record to its local memory per second - measured in millions of pixels per second. The figure is worked out by multiplying the amount of ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate is also dependant on lots of other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the potential to get to the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
|
Comments
Be the first to leave a comment!