Compare any two graphics cards:
GeForce GTX 260 Core 216 vs GeForce GTX 570
IntroThe GeForce GTX 260 Core 216 uses a 65 nm design. nVidia has set the core frequency at 576 MHz. The GDDR3 memory is set to run at a frequency of 999 MHz on this card. It features 216 SPUs along with 72 TAUs and 28 ROPs.Compare those specs to the GeForce GTX 570, which has GPU core speed of 732 MHz, and 1280 MB of GDDR5 memory set to run at 950 MHz through a 320-bit bus. It also is comprised of 480 Stream Processors, 60 Texture Address Units, and 40 Raster Operation Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthPerformance-wise, the GeForce GTX 570 should in theory be a lot better than the GeForce GTX 260 Core 216 in general. (explain)
Texel RateThe GeForce GTX 570 will be just a bit (about 6%) better at anisotropic filtering than the GeForce GTX 260 Core 216. (explain)
Pixel RateIf using high levels of AA is important to you, then the GeForce GTX 570 is a better choice, by a large margin. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the maximum amount of data (in units of megabytes per second) that can be moved past the external memory interface in one second. It is worked out by multiplying the bus width by its memory clock speed. In the case of DDR RAM, it must be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The better the card's memory bandwidth, the faster the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are processed per second. This figure is worked out by multiplying the total amount of texture units of the card by the core clock speed of the chip. The higher this number, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second. Pixel Rate: Pixel rate is the maximum number of pixels that the graphics chip can possibly record to the local memory per second - measured in millions of pixels per second. The number is worked out by multiplying the amount of Raster Operations Pipelines by the clock speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate also depends on lots of other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the ability to reach the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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