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GeForce 8800 GTS (G80) 320MB vs GeForce GTX 560 Ti

Intro

The GeForce 8800 GTS (G80) 320MB has a GPU clock speed of 513 MHz, and the 320 MB of GDDR3 RAM runs at 792 MHz through a 320-bit bus. It also is comprised of 96 Stream Processors, 48 Texture Address Units, and 20 ROPs.

Compare those specifications to the GeForce GTX 560 Ti, which features a GPU core clock speed of 822 MHz, and 1024 MB of GDDR5 memory running at 1002 MHz through a 256-bit bus. It also is made up of 384 SPUs, 64 TAUs, and 32 ROPs.

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce 8800 GTS (G80) 320MB 143 Watts
GeForce GTX 560 Ti 170 Watts
Difference: 27 Watts (19%)

Memory Bandwidth

In theory, the GeForce GTX 560 Ti should be 102% faster than the GeForce 8800 GTS (G80) 320MB overall, due to its higher data rate. (explain)

GeForce GTX 560 Ti 128256 MB/sec
GeForce 8800 GTS (G80) 320MB 63360 MB/sec
Difference: 64896 (102%)

Texel Rate

The GeForce GTX 560 Ti will be a lot (about 114%) more effective at texture filtering than the GeForce 8800 GTS (G80) 320MB. (explain)

GeForce GTX 560 Ti 52608 Mtexels/sec
GeForce 8800 GTS (G80) 320MB 24624 Mtexels/sec
Difference: 27984 (114%)

Pixel Rate

The GeForce GTX 560 Ti should be quite a bit (more or less 156%) more effective at full screen anti-aliasing than the GeForce 8800 GTS (G80) 320MB, and also capable of handling higher screen resolutions while still performing well. (explain)

GeForce GTX 560 Ti 26304 Mpixels/sec
GeForce 8800 GTS (G80) 320MB 10260 Mpixels/sec
Difference: 16044 (156%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce 8800 GTS (G80) 320MB

Amazon.com

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GeForce GTX 560 Ti

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce 8800 GTS (G80) 320MB GeForce GTX 560 Ti
Manufacturer nVidia nVidia
Year Feb 2007 January 2011
Code Name G80 GF114
Memory 320 MB 1024 MB
Core Speed 513 MHz 822 MHz
Memory Speed 1584 MHz 4008 MHz
Power (Max TDP) 143 watts 170 watts
Bandwidth 63360 MB/sec 128256 MB/sec
Texel Rate 24624 Mtexels/sec 52608 Mtexels/sec
Pixel Rate 10260 Mpixels/sec 26304 Mpixels/sec
Unified Shaders 96 384
Texture Mapping Units 48 64
Render Output Units 20 32
Bus Type GDDR3 GDDR5
Bus Width 320-bit 256-bit
Fab Process 90 nm 40 nm
Transistors 681 million 1950 million
Bus PCIe x16 PCIe x16
DirectX Version DirectX 10 DirectX 11
OpenGL Version OpenGL 3.0 OpenGL 4.1

Memory Bandwidth: Memory bandwidth is the max amount of data (in units of megabytes per second) that can be transported over the external memory interface in one second. It's worked out by multiplying the card's bus width by the speed of its memory. If it uses DDR RAM, it should be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The higher the card's memory bandwidth, the better the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are processed in one second. This figure is worked out by multiplying the total number of texture units of the card by the core clock speed of the chip. The higher this number, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second.

Pixel Rate: Pixel rate is the most pixels that the graphics card could possibly record to its local memory per second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the number of ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel rate also depends on quite a few other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to reach the max fill rate.

Display Prices

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GeForce 8800 GTS (G80) 320MB

Amazon.com

Check prices at:

GeForce GTX 560 Ti

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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