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GeForce GTX 560 Ti vs Radeon HD 3870 X2 512MB

Intro

The GeForce GTX 560 Ti uses a 40 nm design. nVidia has set the core frequency at 822 MHz. The GDDR5 RAM is set to run at a speed of 1002 MHz on this card. It features 384 SPUs as well as 64 Texture Address Units and 32 Rasterization Operator Units.

Compare those specifications to the Radeon HD 3870 X2 512MB, which has a clock speed of 825 MHz and a GDDR3 memory frequency of 900 MHz. It also features a 256-bit bus, and uses a 55 nm design. It is made up of 320(64x5) SPUs, 16 Texture Address Units, and 16 Raster Operation Units.

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Power Usage and Theoretical Benchmarks

Memory Bandwidth

Performance-wise, the GeForce GTX 560 Ti should theoretically be just a bit superior to the Radeon HD 3870 X2 512MB overall. (explain)

GeForce GTX 560 Ti 128256 MB/sec
Radeon HD 3870 X2 512MB 115200 MB/sec
Difference: 13056 (11%)

Texel Rate

The GeForce GTX 560 Ti should be much (approximately 99%) more effective at AF than the Radeon HD 3870 X2 512MB. (explain)

GeForce GTX 560 Ti 52608 Mtexels/sec
Radeon HD 3870 X2 512MB 26400 Mtexels/sec
Difference: 26208 (99%)

Pixel Rate

If running with high levels of AA is important to you, then the Radeon HD 3870 X2 512MB is the winner, though not by far. (explain)

Radeon HD 3870 X2 512MB 26400 Mpixels/sec
GeForce GTX 560 Ti 26304 Mpixels/sec
Difference: 96 (0%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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GeForce GTX 560 Ti

Amazon.com

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Radeon HD 3870 X2 512MB

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 560 Ti Radeon HD 3870 X2 512MB
Manufacturer nVidia AMD
Year January 2011 Jan 28, 2008
Code Name GF114 R680
Memory 1024 MB 512 MB (x2)
Core Speed 822 MHz 825 MHz (x2)
Memory Speed 4008 MHz 1800 MHz (x2)
Power (Max TDP) 170 watts (Unknown) watts
Bandwidth 128256 MB/sec 115200 MB/sec
Texel Rate 52608 Mtexels/sec 26400 Mtexels/sec
Pixel Rate 26304 Mpixels/sec 26400 Mpixels/sec
Unified Shaders 384 320(64x5) (x2)
Texture Mapping Units 64 16 (x2)
Render Output Units 32 16 (x2)
Bus Type GDDR5 GDDR3
Bus Width 256-bit 256-bit (x2)
Fab Process 40 nm 55 nm
Transistors 1950 million (Unknown) million
Bus PCIe x16 PCIe 2.0 x16/(internal PCIe 1.1 x16)
DirectX Version DirectX 11 DirectX 10.1
OpenGL Version OpenGL 4.1 OpenGL 3.0

Memory Bandwidth: Bandwidth is the largest amount of information (counted in MB per second) that can be moved across the external memory interface within a second. It's calculated by multiplying the card's interface width by its memory speed. In the case of DDR type RAM, it must be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The higher the bandwidth is, the faster the card will be in general. It especially helps with AA, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that are applied per second. This is worked out by multiplying the total number of texture units by the core clock speed of the chip. The better this number, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second.

Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics chip can possibly write to its local memory in one second - measured in millions of pixels per second. The figure is calculated by multiplying the amount of ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate also depends on quite a few other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the ability to reach the max fill rate.

Display Prices

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GeForce GTX 560 Ti

Amazon.com

Check prices at:

Radeon HD 3870 X2 512MB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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