Compare any two graphics cards:
GeForce GTX 460 (OEM) vs GeForce GTX 560 Ti
IntroThe GeForce GTX 460 (OEM) comes with a core clock speed of 650 MHz and a GDDR5 memory frequency of 850 MHz. It also features a 256-bit memory bus, and makes use of a 40 nm design. It features 336 SPUs, 56 Texture Address Units, and 32 ROPs.Compare those specs to the GeForce GTX 560 Ti, which uses a 40 nm design. nVidia has clocked the core speed at 822 MHz. The GDDR5 RAM runs at a frequency of 1002 MHz on this specific card. It features 384 SPUs as well as 64 TAUs and 32 Rasterization Operator Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthTheoretically speaking, the GeForce GTX 560 Ti is 18% quicker than the GeForce GTX 460 (OEM) in general, because of its greater data rate. (explain)
Texel RateThe GeForce GTX 560 Ti is quite a bit (approximately 45%) better at anisotropic filtering than the GeForce GTX 460 (OEM). (explain)
Pixel RateIf using a high screen resolution is important to you, then the GeForce GTX 560 Ti is a better choice, by a large margin. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the max amount of information (in units of MB per second) that can be moved across the external memory interface in one second. It's worked out by multiplying the card's interface width by its memory speed. If it uses DDR type RAM, it should be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The higher the card's memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that are applied per second. This figure is worked out by multiplying the total texture units of the card by the core clock speed of the chip. The higher the texel rate, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second. Pixel Rate: Pixel rate is the maximum number of pixels the video card could possibly write to its local memory per second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the number of ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel output rate is also dependant on quite a few other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to reach the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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