Compare any two graphics cards:
VS

GeForce 9500 GT 512MB GDDR3 vs GeForce GT 210

Intro

The GeForce 9500 GT 512MB GDDR3 comes with a clock frequency of 550 MHz and a GDDR3 memory frequency of 800 MHz. It also features a 128-bit memory bus, and uses a 55 nm design. It features 32 SPUs, 16 Texture Address Units, and 8 ROPs.

Compare that to the GeForce GT 210, which has a core clock speed of 589 MHz and a DDR3 memory frequency of 800 MHz. It also features a 64-bit bus, and makes use of a 40 nm design. It features 16 SPUs, 8 Texture Address Units, and 4 Raster Operation Units.

Display Graphs

Hide Graphs

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GT 210 31 Watts
GeForce 9500 GT 512MB GDDR3 50 Watts
Difference: 19 Watts (61%)

Memory Bandwidth

In theory, the GeForce 9500 GT 512MB GDDR3 will be 100% faster than the GeForce GT 210 overall, due to its greater data rate. (explain)

GeForce 9500 GT 512MB GDDR3 25600 MB/sec
GeForce GT 210 12800 MB/sec
Difference: 12800 (100%)

Texel Rate

The GeForce 9500 GT 512MB GDDR3 will be a lot (approximately 87%) faster with regards to texture filtering than the GeForce GT 210. (explain)

GeForce 9500 GT 512MB GDDR3 8800 Mtexels/sec
GeForce GT 210 4712 Mtexels/sec
Difference: 4088 (87%)

Pixel Rate

If running with lots of anti-aliasing is important to you, then the GeForce 9500 GT 512MB GDDR3 is a better choice, by a large margin. (explain)

GeForce 9500 GT 512MB GDDR3 4400 Mpixels/sec
GeForce GT 210 2356 Mpixels/sec
Difference: 2044 (87%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Display Prices

Hide Prices

GeForce 9500 GT 512MB GDDR3

Amazon.com

Check prices at:

GeForce GT 210

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model GeForce 9500 GT 512MB GDDR3 GeForce GT 210
Manufacturer nVidia nVidia
Year July 2008 October 2009
Code Name G96b GT218
Memory 512 MB 512 MB
Core Speed 550 MHz 589 MHz
Memory Speed 1600 MHz 1600 MHz
Power (Max TDP) 50 watts 31 watts
Bandwidth 25600 MB/sec 12800 MB/sec
Texel Rate 8800 Mtexels/sec 4712 Mtexels/sec
Pixel Rate 4400 Mpixels/sec 2356 Mpixels/sec
Unified Shaders 32 16
Texture Mapping Units 16 8
Render Output Units 8 4
Bus Type GDDR3 DDR3
Bus Width 128-bit 64-bit
Fab Process 55 nm 40 nm
Transistors 314 million 260 million
Bus PCIe x16 2.0, PCI PCIe 2.0
DirectX Version DirectX 10 DirectX 10.1
OpenGL Version OpenGL 3.0 OpenGL 3.2

Memory Bandwidth: Memory bandwidth is the max amount of information (measured in megabytes per second) that can be transported across the external memory interface within a second. The number is worked out by multiplying the card's interface width by its memory speed. In the case of DDR type RAM, it must be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The higher the bandwidth is, the better the card will be in general. It especially helps with AA, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be applied in one second. This figure is calculated by multiplying the total number of texture units of the card by the core clock speed of the chip. The better this number, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second.

Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics chip could possibly record to the local memory per second - measured in millions of pixels per second. The number is worked out by multiplying the number of Render Output Units by the the card's clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate also depends on quite a few other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the ability to get to the max fill rate.

Display Prices

Hide Prices

GeForce 9500 GT 512MB GDDR3

Amazon.com

Check prices at:

GeForce GT 210

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *


*

WordPress Anti Spam by WP-SpamShield