Compare any two graphics cards:
VS

GeForce 9600 GSO ASUS 512 vs GeForce GTX 480

Intro

The GeForce 9600 GSO ASUS 512 uses a 65 nm design. nVidia has clocked the core frequency at 550 MHz. The DDR2 memory runs at a speed of 500 MHz on this particular card. It features 96 SPUs as well as 48 Texture Address Units and 12 ROPs.

Compare all of that to the GeForce GTX 480, which makes use of a 40 nm design. nVidia has set the core frequency at 700 MHz. The GDDR5 RAM is set to run at a frequency of 924 MHz on this card. It features 480 SPUs along with 60 Texture Address Units and 48 Rasterization Operator Units.

Display Graphs

Hide Graphs

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce 9600 GSO ASUS 512 84 Watts
GeForce GTX 480 250 Watts
Difference: 166 Watts (198%)

Memory Bandwidth

The GeForce GTX 480 should theoretically be quite a bit faster than the GeForce 9600 GSO ASUS 512 in general. (explain)

GeForce GTX 480 177408 MB/sec
GeForce 9600 GSO ASUS 512 16000 MB/sec
Difference: 161408 (1009%)

Texel Rate

The GeForce GTX 480 is a lot (approximately 59%) more effective at texture filtering than the GeForce 9600 GSO ASUS 512. (explain)

GeForce GTX 480 42000 Mtexels/sec
GeForce 9600 GSO ASUS 512 26400 Mtexels/sec
Difference: 15600 (59%)

Pixel Rate

The GeForce GTX 480 will be a lot (approximately 409%) faster with regards to AA than the GeForce 9600 GSO ASUS 512, and also should be capable of handling higher resolutions without slowing down too much. (explain)

GeForce GTX 480 33600 Mpixels/sec
GeForce 9600 GSO ASUS 512 6600 Mpixels/sec
Difference: 27000 (409%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Display Prices

Hide Prices

GeForce 9600 GSO ASUS 512

Amazon.com

Check prices at:

GeForce GTX 480

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model GeForce 9600 GSO ASUS 512 GeForce GTX 480
Manufacturer nVidia nVidia
Year September 2008 March 2010
Code Name G92 GF100
Memory 512 MB 1536 MB
Core Speed 550 MHz 700 MHz
Memory Speed 1000 MHz 3696 MHz
Power (Max TDP) 84 watts 250 watts
Bandwidth 16000 MB/sec 177408 MB/sec
Texel Rate 26400 Mtexels/sec 42000 Mtexels/sec
Pixel Rate 6600 Mpixels/sec 33600 Mpixels/sec
Unified Shaders 96 480
Texture Mapping Units 48 60
Render Output Units 12 48
Bus Type DDR2 GDDR5
Bus Width 128-bit 384-bit
Fab Process 65 nm 40 nm
Transistors 754 million 3000 million
Bus PCIe x16 2.0 PCIe x16
DirectX Version DirectX 10 DirectX 11
OpenGL Version OpenGL 3.0 OpenGL 4.1

Memory Bandwidth: Memory bandwidth is the maximum amount of data (measured in megabytes per second) that can be transferred past the external memory interface in one second. The number is calculated by multiplying the card's bus width by its memory speed. If the card has DDR RAM, the result should be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The higher the bandwidth is, the better the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are processed in one second. This figure is worked out by multiplying the total amount of texture units of the card by the core clock speed of the chip. The higher the texel rate, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second.

Pixel Rate: Pixel rate is the maximum number of pixels that the graphics card can possibly write to its local memory per second - measured in millions of pixels per second. The figure is calculated by multiplying the number of ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel output rate also depends on lots of other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to get to the maximum fill rate.

Display Prices

Hide Prices

GeForce 9600 GSO ASUS 512

Amazon.com

Check prices at:

GeForce GTX 480

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *


*

WordPress Anti Spam by WP-SpamShield