Compare any two graphics cards:
VS

GeForce GTX 480 vs Radeon HD 4670 512MB

Intro

The GeForce GTX 480 comes with core clock speeds of 700 MHz on the GPU, and 924 MHz on the 1536 MB of GDDR5 memory. It features 480 SPUs as well as 60 Texture Address Units and 48 ROPs.

Compare those specifications to the Radeon HD 4670 512MB, which features core speeds of 750 MHz on the GPU, and 1000 MHz on the 512 MB of GDDR4/GDDR3/DDR3/DDR2 memory. It features 320(64x5) SPUs along with 32 Texture Address Units and 8 Rasterization Operator Units.

Display Graphs

Hide Graphs

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon HD 4670 512MB 70 Watts
GeForce GTX 480 250 Watts
Difference: 180 Watts (257%)

Memory Bandwidth

The GeForce GTX 480 should theoretically be a lot faster than the Radeon HD 4670 512MB in general. (explain)

GeForce GTX 480 177408 MB/sec
Radeon HD 4670 512MB 32000 MB/sec
Difference: 145408 (454%)

Texel Rate

The GeForce GTX 480 will be a lot (more or less 75%) better at anisotropic filtering than the Radeon HD 4670 512MB. (explain)

GeForce GTX 480 42000 Mtexels/sec
Radeon HD 4670 512MB 24000 Mtexels/sec
Difference: 18000 (75%)

Pixel Rate

The GeForce GTX 480 is quite a bit (more or less 460%) faster with regards to full screen anti-aliasing than the Radeon HD 4670 512MB, and also will be capable of handling higher screen resolutions better. (explain)

GeForce GTX 480 33600 Mpixels/sec
Radeon HD 4670 512MB 6000 Mpixels/sec
Difference: 27600 (460%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Display Prices

Hide Prices

GeForce GTX 480

Amazon.com

Check prices at:

Radeon HD 4670 512MB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model GeForce GTX 480 Radeon HD 4670 512MB
Manufacturer nVidia AMD
Year March 2010 Sep 10, 2008
Code Name GF100 RV730 XT
Memory 1536 MB 512 MB
Core Speed 700 MHz 750 MHz
Memory Speed 3696 MHz 2000 MHz
Power (Max TDP) 250 watts 70 watts
Bandwidth 177408 MB/sec 32000 MB/sec
Texel Rate 42000 Mtexels/sec 24000 Mtexels/sec
Pixel Rate 33600 Mpixels/sec 6000 Mpixels/sec
Unified Shaders 480 320(64x5)
Texture Mapping Units 60 32
Render Output Units 48 8
Bus Type GDDR5 GDDR4/GDDR3/DDR3/DDR2
Bus Width 384-bit 128-bit
Fab Process 40 nm 55 nm
Transistors 3000 million 514 million
Bus PCIe x16 PCIe 2.0 x16, AGP 8x
DirectX Version DirectX 11 DirectX 10.1
OpenGL Version OpenGL 4.1 OpenGL 3.0

Memory Bandwidth: Memory bandwidth is the maximum amount of data (measured in megabytes per second) that can be transported past the external memory interface in one second. It's calculated by multiplying the card's bus width by the speed of its memory. If it uses DDR RAM, it must be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The better the bandwidth is, the faster the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be processed in one second. This number is worked out by multiplying the total texture units by the core clock speed of the chip. The higher the texel rate, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second.

Pixel Rate: Pixel rate is the maximum amount of pixels the graphics card can possibly record to the local memory in one second - measured in millions of pixels per second. The number is worked out by multiplying the amount of colour ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate also depends on many other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the ability to get to the max fill rate.

Display Prices

Hide Prices

GeForce GTX 480

Amazon.com

Check prices at:

Radeon HD 4670 512MB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *


*

WordPress Anti Spam by WP-SpamShield