Compare any two graphics cards:
GeForce GTX 480 vs Radeon HD 5570
IntroThe GeForce GTX 480 features a clock frequency of 700 MHz and a GDDR5 memory frequency of 924 MHz. It also features a 384-bit memory bus, and makes use of a 40 nm design. It features 480 SPUs, 60 Texture Address Units, and 48 Raster Operation Units.Compare those specifications to the Radeon HD 5570, which comes with a GPU core clock speed of 650 MHz, and 512 MB of DDR3 memory running at 900 MHz through a 128-bit bus. It also features 400(80x5) Stream Processors, 20 TAUs, and 8 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthAs far as performance goes, the GeForce GTX 480 should theoretically be a lot better than the Radeon HD 5570 overall. (explain)
Texel RateThe GeForce GTX 480 is quite a bit (about 223%) more effective at texture filtering than the Radeon HD 5570. (explain)
Pixel RateIf using a high screen resolution is important to you, then the GeForce GTX 480 is superior to the Radeon HD 5570, by a large margin. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the largest amount of information (counted in MB per second) that can be transported across the external memory interface within a second. The number is worked out by multiplying the card's bus width by the speed of its memory. If the card has DDR type RAM, it should be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The higher the bandwidth is, the faster the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are applied per second. This is worked out by multiplying the total amount of texture units of the card by the core clock speed of the chip. The higher this number, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second. Pixel Rate: Pixel rate is the maximum number of pixels the video card can possibly record to its local memory in a second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the amount of ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel output rate also depends on lots of other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the potential to get to the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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