Compare any two graphics cards:
GeForce 8600 GTS vs GeForce GT 210
IntroThe GeForce 8600 GTS features a clock frequency of 675 MHz and a GDDR3 memory frequency of 1000 MHz. It also features a 128-bit bus, and makes use of a 80 nm design. It features 32 SPUs, 16 TAUs, and 8 ROPs.Compare that to the GeForce GT 210, which features a clock frequency of 589 MHz and a DDR3 memory speed of 800 MHz. It also features a 64-bit memory bus, and makes use of a 40 nm design. It is comprised of 16 SPUs, 8 TAUs, and 4 Raster Operation Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthPerformance-wise, the GeForce 8600 GTS should in theory be much better than the GeForce GT 210 in general. (explain)
Texel RateThe GeForce 8600 GTS will be a lot (more or less 129%) faster with regards to texture filtering than the GeForce GT 210. (explain)
Pixel RateThe GeForce 8600 GTS will be a lot (approximately 129%) faster with regards to FSAA than the GeForce GT 210, and able to handle higher screen resolutions without slowing down too much. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the largest amount of data (in units of MB per second) that can be transported past the external memory interface within a second. It is worked out by multiplying the card's interface width by its memory speed. If it uses DDR memory, the result should be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The higher the card's memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that can be processed per second. This number is calculated by multiplying the total texture units of the card by the core speed of the chip. The higher the texel rate, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second. Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics chip could possibly write to its local memory in a second - measured in millions of pixels per second. The figure is calculated by multiplying the number of ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate is also dependant on lots of other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to get to the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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