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GeForce GTX 480 vs Radeon HD 6870

Intro

The GeForce GTX 480 has a core clock frequency of 700 MHz and a GDDR5 memory frequency of 924 MHz. It also makes use of a 384-bit bus, and makes use of a 40 nm design. It is comprised of 480 SPUs, 60 Texture Address Units, and 48 Raster Operation Units.

Compare all of that to the Radeon HD 6870, which makes use of a 40 nm design. AMD has clocked the core frequency at 900 MHz. The GDDR5 memory is set to run at a speed of 1050 MHz on this model. It features 1120 SPUs as well as 56 TAUs and 32 Rasterization Operator Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 480 3650 points
Radeon HD 6870 2870 points
Difference: 780 (27%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon HD 6870 151 Watts
GeForce GTX 480 250 Watts
Difference: 99 Watts (66%)

Memory Bandwidth

As far as performance goes, the GeForce GTX 480 should theoretically be much superior to the Radeon HD 6870 in general. (explain)

GeForce GTX 480 177408 MB/sec
Radeon HD 6870 134400 MB/sec
Difference: 43008 (32%)

Texel Rate

The Radeon HD 6870 is a little bit (more or less 20%) faster with regards to texture filtering than the GeForce GTX 480. (explain)

Radeon HD 6870 50400 Mtexels/sec
GeForce GTX 480 42000 Mtexels/sec
Difference: 8400 (20%)

Pixel Rate

The GeForce GTX 480 will be a small bit (approximately 17%) faster with regards to AA than the Radeon HD 6870, and capable of handling higher resolutions better. (explain)

GeForce GTX 480 33600 Mpixels/sec
Radeon HD 6870 28800 Mpixels/sec
Difference: 4800 (17%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 480

Amazon.com

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Radeon HD 6870

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 480 Radeon HD 6870
Manufacturer nVidia AMD
Year March 2010 October 2010
Code Name GF100 Barts XT
Memory 1536 MB 1024 MB
Core Speed 700 MHz 900 MHz
Memory Speed 3696 MHz 4200 MHz
Power (Max TDP) 250 watts 151 watts
Bandwidth 177408 MB/sec 134400 MB/sec
Texel Rate 42000 Mtexels/sec 50400 Mtexels/sec
Pixel Rate 33600 Mpixels/sec 28800 Mpixels/sec
Unified Shaders 480 1120
Texture Mapping Units 60 56
Render Output Units 48 32
Bus Type GDDR5 GDDR5
Bus Width 384-bit 256-bit
Fab Process 40 nm 40 nm
Transistors 3000 million 1700 million
Bus PCIe x16 PCIe x16
DirectX Version DirectX 11 DirectX 11
OpenGL Version OpenGL 4.1 OpenGL 4.1

Memory Bandwidth: Memory bandwidth is the largest amount of information (measured in megabytes per second) that can be transferred over the external memory interface in one second. The number is calculated by multiplying the bus width by its memory speed. If it uses DDR type RAM, the result should be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The better the bandwidth is, the better the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that are processed per second. This figure is calculated by multiplying the total number of texture units by the core clock speed of the chip. The better this number, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second.

Pixel Rate: Pixel rate is the maximum amount of pixels the graphics card could possibly write to its local memory in one second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the amount of ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate also depends on lots of other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to reach the max fill rate.

Display Prices

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GeForce GTX 480

Amazon.com

Check prices at:

Radeon HD 6870

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

2 Responses to “GeForce GTX 480 vs Radeon HD 6870”
nic says:

ok you guys NEED to add the 6870x2 to this.

Anonymous says:

why are you running a game on medium mode? might as well just play the original mario brothers to make your point

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