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GeForce GTX 460 vs GeForce GTX 480

Intro

The GeForce GTX 460 makes use of a 40 nm design. nVidia has set the core frequency at 675 MHz. The GDDR5 memory is set to run at a frequency of 900 MHz on this particular model. It features 336 SPUs as well as 56 TAUs and 24 Rasterization Operator Units.

Compare those specs to the GeForce GTX 480, which uses a 40 nm design. nVidia has set the core speed at 700 MHz. The GDDR5 RAM works at a frequency of 924 MHz on this specific card. It features 480 SPUs as well as 60 Texture Address Units and 48 Rasterization Operator Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 480 3650 points
GeForce GTX 460 2557 points
Difference: 1093 (43%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 460 150 Watts
GeForce GTX 480 250 Watts
Difference: 100 Watts (67%)

Memory Bandwidth

Performance-wise, the GeForce GTX 480 should theoretically be much better than the GeForce GTX 460 in general. (explain)

GeForce GTX 480 177408 MB/sec
GeForce GTX 460 86400 MB/sec
Difference: 91008 (105%)

Texel Rate

The GeForce GTX 480 should be a little bit (approximately 11%) better at AF than the GeForce GTX 460. (explain)

GeForce GTX 480 42000 Mtexels/sec
GeForce GTX 460 37800 Mtexels/sec
Difference: 4200 (11%)

Pixel Rate

The GeForce GTX 480 should be quite a bit (approximately 107%) faster with regards to AA than the GeForce GTX 460, and should be capable of handling higher screen resolutions without losing too much performance. (explain)

GeForce GTX 480 33600 Mpixels/sec
GeForce GTX 460 16200 Mpixels/sec
Difference: 17400 (107%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 460

Amazon.com

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GeForce GTX 480

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 460 GeForce GTX 480
Manufacturer nVidia nVidia
Year July 2010 March 2010
Code Name GF104 GF100
Memory 768 MB 1536 MB
Core Speed 675 MHz 700 MHz
Memory Speed 3600 MHz 3696 MHz
Power (Max TDP) 150 watts 250 watts
Bandwidth 86400 MB/sec 177408 MB/sec
Texel Rate 37800 Mtexels/sec 42000 Mtexels/sec
Pixel Rate 16200 Mpixels/sec 33600 Mpixels/sec
Unified Shaders 336 480
Texture Mapping Units 56 60
Render Output Units 24 48
Bus Type GDDR5 GDDR5
Bus Width 192-bit 384-bit
Fab Process 40 nm 40 nm
Transistors 1950 million 3000 million
Bus PCIe x16 PCIe x16
DirectX Version DirectX 11 DirectX 11
OpenGL Version OpenGL 4.1 OpenGL 4.1

Memory Bandwidth: Bandwidth is the maximum amount of data (measured in megabytes per second) that can be moved over the external memory interface in one second. It's calculated by multiplying the interface width by its memory clock speed. In the case of DDR type memory, it should be multiplied by 2 once again. If DDR5, multiply by 4 instead. The higher the memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are applied per second. This is worked out by multiplying the total amount of texture units by the core clock speed of the chip. The better the texel rate, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second.

Pixel Rate: Pixel rate is the maximum number of pixels the graphics card can possibly write to the local memory in one second - measured in millions of pixels per second. The number is worked out by multiplying the number of ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate is also dependant on lots of other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to reach the maximum fill rate.

Display Prices

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GeForce GTX 460

Amazon.com

Check prices at:

GeForce GTX 480

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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