Compare any two graphics cards:
GeForce GTX 470 vs Radeon HD 6770 1GB
IntroThe GeForce GTX 470 makes use of a 40 nm design. nVidia has clocked the core speed at 607 MHz. The GDDR5 RAM runs at a frequency of 837 MHz on this specific model. It features 448 SPUs along with 56 TAUs and 40 ROPs.Compare those specifications to the Radeon HD 6770 1GB, which comes with a core clock frequency of 900 MHz and a GDDR5 memory speed of 1050 MHz. It also makes use of a 128-bit bus, and uses a 40 nm design. It features 800 SPUs, 40 TAUs, and 16 Raster Operation Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthThe GeForce GTX 470 should theoretically perform quite a bit faster than the Radeon HD 6770 1GB overall. (explain)
Texel RateThe Radeon HD 6770 1GB is just a bit (about 6%) more effective at anisotropic filtering than the GeForce GTX 470. (explain)
Pixel RateThe GeForce GTX 470 is quite a bit (about 69%) more effective at anti-aliasing than the Radeon HD 6770 1GB, and will be capable of handling higher screen resolutions more effectively. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the max amount of information (measured in megabytes per second) that can be transferred across the external memory interface in a second. It's worked out by multiplying the bus width by its memory speed. If the card has DDR RAM, the result should be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The higher the memory bandwidth, the faster the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are processed in one second. This is worked out by multiplying the total amount of texture units of the card by the core speed of the chip. The better this number, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second. Pixel Rate: Pixel rate is the maximum number of pixels the graphics card can possibly record to its local memory in one second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the number of colour ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate also depends on lots of other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the potential to get to the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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