Compare any two graphics cards:
GeForce 9600 GSO 768MB vs GeForce GTX 465
IntroThe GeForce 9600 GSO 768MB makes use of a 65 nm design. nVidia has clocked the core frequency at 550 MHz. The GDDR3 memory is set to run at a frequency of 800 MHz on this particular model. It features 96 SPUs along with 48 Texture Address Units and 12 ROPs.Compare those specifications to the GeForce GTX 465, which uses a 40 nm design. nVidia has set the core speed at 607 MHz. The GDDR5 RAM runs at a speed of 802 MHz on this specific model. It features 352 SPUs along with 44 Texture Address Units and 32 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthThe GeForce GTX 465 should in theory perform quite a bit faster than the GeForce 9600 GSO 768MB overall. (explain)
Texel RateThe GeForce GTX 465 should be a bit (about 1%) better at anisotropic filtering than the GeForce 9600 GSO 768MB. (explain)
Pixel RateThe GeForce GTX 465 should be quite a bit (approximately 194%) better at full screen anti-aliasing than the GeForce 9600 GSO 768MB, and also capable of handling higher screen resolutions without slowing down too much. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the maximum amount of data (measured in megabytes per second) that can be transported past the external memory interface within a second. The number is worked out by multiplying the card's bus width by its memory clock speed. If it uses DDR type RAM, it must be multiplied by 2 again. If DDR5, multiply by 4 instead. The higher the memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be applied per second. This is calculated by multiplying the total amount of texture units of the card by the core speed of the chip. The higher the texel rate, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second. Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics chip can possibly write to the local memory in a second - measured in millions of pixels per second. The figure is calculated by multiplying the amount of Render Output Units by the the card's clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate also depends on quite a few other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the potential to reach the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
|
Comments
Be the first to leave a comment!