Compare any two graphics cards:
GeForce 9600 GSO 1.5GB vs GeForce GTX 465
IntroThe GeForce 9600 GSO 1.5GB features a GPU clock speed of 550 MHz, and the 1536 MB of GDDR3 RAM is set to run at 800 MHz through a 192-bit bus. It also is made up of 96 SPUs, 48 TAUs, and 12 Raster Operation Units.Compare all that to the GeForce GTX 465, which features a GPU core clock speed of 607 MHz, and 1024 MB of GDDR5 RAM running at 802 MHz through a 256-bit bus. It also features 352 Stream Processors, 44 Texture Address Units, and 32 Raster Operation Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthAs far as performance goes, the GeForce GTX 465 should in theory be a lot superior to the GeForce 9600 GSO 1.5GB in general. (explain)
Texel RateThe GeForce GTX 465 should be a bit (approximately 1%) better at AF than the GeForce 9600 GSO 1.5GB. (explain)
Pixel RateThe GeForce GTX 465 should be much (more or less 194%) better at anti-aliasing than the GeForce 9600 GSO 1.5GB, and also will be able to handle higher resolutions more effectively. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the maximum amount of data (counted in megabytes per second) that can be transported across the external memory interface within a second. It is worked out by multiplying the interface width by the speed of its memory. If it uses DDR memory, the result should be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The better the card's memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be applied per second. This is worked out by multiplying the total number of texture units by the core speed of the chip. The higher the texel rate, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second. Pixel Rate: Pixel rate is the most pixels the video card could possibly write to its local memory in a second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the number of ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate is also dependant on quite a few other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to reach the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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