Compare any two graphics cards:
VS

GeForce 9800 GTX vs GeForce GTX 465

Intro

The GeForce 9800 GTX has a core clock speed of 675 MHz and a GDDR3 memory speed of 1100 MHz. It also features a 256-bit memory bus, and makes use of a 65 nm design. It is comprised of 128 SPUs, 64 Texture Address Units, and 16 ROPs.

Compare all that to the GeForce GTX 465, which has a clock speed of 607 MHz and a GDDR5 memory frequency of 802 MHz. It also makes use of a 256-bit memory bus, and makes use of a 40 nm design. It is comprised of 352 SPUs, 44 Texture Address Units, and 32 Raster Operation Units.

Display Graphs

Hide Graphs

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce 9800 GTX 140 Watts
GeForce GTX 465 200 Watts
Difference: 60 Watts (43%)

Memory Bandwidth

In theory, the GeForce GTX 465 will be 46% faster than the GeForce 9800 GTX in general, because of its greater data rate. (explain)

GeForce GTX 465 102592 MB/sec
GeForce 9800 GTX 70400 MB/sec
Difference: 32192 (46%)

Texel Rate

The GeForce 9800 GTX will be much (about 62%) faster with regards to anisotropic filtering than the GeForce GTX 465. (explain)

GeForce 9800 GTX 43200 Mtexels/sec
GeForce GTX 465 26708 Mtexels/sec
Difference: 16492 (62%)

Pixel Rate

The GeForce GTX 465 is a lot (about 80%) faster with regards to full screen anti-aliasing than the GeForce 9800 GTX, and will be capable of handling higher screen resolutions more effectively. (explain)

GeForce GTX 465 19424 Mpixels/sec
GeForce 9800 GTX 10800 Mpixels/sec
Difference: 8624 (80%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Display Prices

Hide Prices

GeForce 9800 GTX

Amazon.com

Check prices at:

GeForce GTX 465

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model GeForce 9800 GTX GeForce GTX 465
Manufacturer nVidia nVidia
Year April 2008 May 2010
Code Name G92 GF100
Memory 512 MB 1024 MB
Core Speed 675 MHz 607 MHz
Memory Speed 2200 MHz 3208 MHz
Power (Max TDP) 140 watts 200 watts
Bandwidth 70400 MB/sec 102592 MB/sec
Texel Rate 43200 Mtexels/sec 26708 Mtexels/sec
Pixel Rate 10800 Mpixels/sec 19424 Mpixels/sec
Unified Shaders 128 352
Texture Mapping Units 64 44
Render Output Units 16 32
Bus Type GDDR3 GDDR5
Bus Width 256-bit 256-bit
Fab Process 65 nm 40 nm
Transistors 754 million 3000 million
Bus PCIe x16 2.0 PCIe x16
DirectX Version DirectX 10 DirectX 11
OpenGL Version OpenGL 3.0 OpenGL 4.1

Memory Bandwidth: Memory bandwidth is the maximum amount of information (in units of megabytes per second) that can be moved over the external memory interface within a second. It's worked out by multiplying the bus width by its memory speed. If it uses DDR RAM, it should be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The higher the card's memory bandwidth, the better the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are applied per second. This number is worked out by multiplying the total amount of texture units of the card by the core clock speed of the chip. The higher the texel rate, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second.

Pixel Rate: Pixel rate is the maximum amount of pixels the video card can possibly write to its local memory in a second - measured in millions of pixels per second. The number is worked out by multiplying the amount of ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate also depends on quite a few other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the potential to get to the max fill rate.

Display Prices

Hide Prices

GeForce 9800 GTX

Amazon.com

Check prices at:

GeForce GTX 465

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *


*

WordPress Anti Spam by WP-SpamShield