Compare any two graphics cards:
GeForce GTX 465 vs Radeon HD 4870 2GB
IntroThe GeForce GTX 465 has a core clock frequency of 607 MHz and a GDDR5 memory frequency of 802 MHz. It also makes use of a 256-bit memory bus, and uses a 40 nm design. It is comprised of 352 SPUs, 44 TAUs, and 32 ROPs.Compare all that to the Radeon HD 4870 2GB, which uses a 55 nm design. AMD has clocked the core frequency at 750 MHz. The GDDR5 RAM is set to run at a frequency of 900 MHz on this particular card. It features 800(160x5) SPUs along with 40 Texture Address Units and 16 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthIn theory, the Radeon HD 4870 2GB should be 12% quicker than the GeForce GTX 465 in general, because of its higher data rate. (explain)
Texel RateThe Radeon HD 4870 2GB should be a bit (approximately 12%) faster with regards to AF than the GeForce GTX 465. (explain)
Pixel RateIf using a high resolution is important to you, then the GeForce GTX 465 is a better choice, by a large margin. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the largest amount of information (counted in MB per second) that can be transferred over the external memory interface in a second. The number is calculated by multiplying the card's interface width by its memory clock speed. If it uses DDR memory, it must be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The better the bandwidth is, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that are processed in one second. This figure is worked out by multiplying the total number of texture units by the core speed of the chip. The better the texel rate, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second. Pixel Rate: Pixel rate is the maximum number of pixels the video card could possibly record to the local memory per second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the amount of ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate is also dependant on many other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the potential to get to the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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