Compare any two graphics cards:
GeForce GTX 260 Core 216 vs GeForce GTX 465
IntroThe GeForce GTX 260 Core 216 makes use of a 65 nm design. nVidia has clocked the core frequency at 576 MHz. The GDDR3 RAM runs at a frequency of 999 MHz on this particular model. It features 216 SPUs along with 72 TAUs and 28 ROPs.Compare that to the GeForce GTX 465, which features GPU clock speed of 607 MHz, and 1024 MB of GDDR5 memory set to run at 802 MHz through a 256-bit bus. It also features 352 Stream Processors, 44 TAUs, and 32 Raster Operation Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthPerformance-wise, the GeForce GTX 260 Core 216 should theoretically be just a bit superior to the GeForce GTX 465 overall. (explain)
Texel RateThe GeForce GTX 260 Core 216 should be much (about 55%) better at anisotropic filtering than the GeForce GTX 465. (explain)
Pixel RateThe GeForce GTX 465 is a bit (approximately 20%) better at anti-aliasing than the GeForce GTX 260 Core 216, and also should be capable of handling higher screen resolutions while still performing well. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the max amount of information (counted in megabytes per second) that can be transported across the external memory interface in a second. It's worked out by multiplying the card's interface width by its memory speed. If the card has DDR type RAM, it must be multiplied by 2 once again. If DDR5, multiply by 4 instead. The better the card's memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be applied per second. This figure is calculated by multiplying the total amount of texture units by the core speed of the chip. The better this number, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second. Pixel Rate: Pixel rate is the maximum number of pixels that the graphics chip can possibly record to its local memory per second - measured in millions of pixels per second. The number is worked out by multiplying the amount of ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel output rate is also dependant on lots of other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to get to the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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