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GeForce GT 310 vs GeForce GTX 465

Intro

The GeForce GT 310 features a GPU core speed of 589 MHz, and the 512 MB of DDR2 RAM is set to run at 1000 MHz through a 64-bit bus. It also features 16 SPUs, 8 TAUs, and 4 Raster Operation Units.

Compare those specifications to the GeForce GTX 465, which has GPU core speed of 607 MHz, and 1024 MB of GDDR5 RAM running at 802 MHz through a 256-bit bus. It also is comprised of 352 Stream Processors, 44 Texture Address Units, and 32 Raster Operation Units.

Display Graphs

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GT 310 31 Watts
GeForce GTX 465 200 Watts
Difference: 169 Watts (545%)

Memory Bandwidth

The GeForce GTX 465 should in theory be quite a bit faster than the GeForce GT 310 overall. (explain)

GeForce GTX 465 102592 MB/sec
GeForce GT 310 16000 MB/sec
Difference: 86592 (541%)

Texel Rate

The GeForce GTX 465 will be quite a bit (about 467%) more effective at texture filtering than the GeForce GT 310. (explain)

GeForce GTX 465 26708 Mtexels/sec
GeForce GT 310 4712 Mtexels/sec
Difference: 21996 (467%)

Pixel Rate

The GeForce GTX 465 will be much (more or less 724%) more effective at full screen anti-aliasing than the GeForce GT 310, and will be able to handle higher resolutions while still performing well. (explain)

GeForce GTX 465 19424 Mpixels/sec
GeForce GT 310 2356 Mpixels/sec
Difference: 17068 (724%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GT 310

Amazon.com

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GeForce GTX 465

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

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Model GeForce GT 310 GeForce GTX 465
Manufacturer nVidia nVidia
Year November 2009 May 2010
Code Name GT218 GF100
Memory 512 MB 1024 MB
Core Speed 589 MHz 607 MHz
Memory Speed 2000 MHz 3208 MHz
Power (Max TDP) 31 watts 200 watts
Bandwidth 16000 MB/sec 102592 MB/sec
Texel Rate 4712 Mtexels/sec 26708 Mtexels/sec
Pixel Rate 2356 Mpixels/sec 19424 Mpixels/sec
Unified Shaders 16 352
Texture Mapping Units 8 44
Render Output Units 4 32
Bus Type DDR2 GDDR5
Bus Width 64-bit 256-bit
Fab Process 40 nm 40 nm
Transistors 260 million 3000 million
Bus PCIe 2.0 PCIe x16
DirectX Version DirectX 10.1 DirectX 11
OpenGL Version OpenGL 3.1 OpenGL 4.1

Memory Bandwidth: Bandwidth is the maximum amount of information (counted in MB per second) that can be moved over the external memory interface in a second. The number is worked out by multiplying the card's interface width by its memory speed. If the card has DDR type RAM, it must be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The better the card's memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are processed in one second. This number is worked out by multiplying the total amount of texture units of the card by the core speed of the chip. The better the texel rate, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second.

Pixel Rate: Pixel rate is the maximum number of pixels that the graphics chip can possibly record to its local memory in one second - measured in millions of pixels per second. The figure is worked out by multiplying the amount of Raster Operations Pipelines by the the card's clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate is also dependant on quite a few other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to get to the max fill rate.

Display Prices

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GeForce GT 310

Amazon.com

Check prices at:

GeForce GTX 465

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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