Compare any two graphics cards:
VS

GeForce 8800 GTS (G80) 320MB vs GeForce GTX 460 2GB

Intro

The GeForce 8800 GTS (G80) 320MB features a clock frequency of 513 MHz and a GDDR3 memory speed of 792 MHz. It also features a 320-bit bus, and uses a 90 nm design. It features 96 SPUs, 48 Texture Address Units, and 20 ROPs.

Compare those specifications to the GeForce GTX 460 2GB, which comes with GPU clock speed of 675 MHz, and 2048 MB of GDDR5 memory set to run at 900 MHz through a 256-bit bus. It also is comprised of 336 Stream Processors, 56 Texture Address Units, and 32 Raster Operation Units.

Display Graphs

Hide Graphs

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce 8800 GTS (G80) 320MB 143 Watts
GeForce GTX 460 2GB 160 Watts
Difference: 17 Watts (12%)

Memory Bandwidth

Theoretically, the GeForce GTX 460 2GB should be a lot faster than the GeForce 8800 GTS (G80) 320MB in general. (explain)

GeForce GTX 460 2GB 115200 MB/sec
GeForce 8800 GTS (G80) 320MB 63360 MB/sec
Difference: 51840 (82%)

Texel Rate

The GeForce GTX 460 2GB is quite a bit (approximately 54%) more effective at AF than the GeForce 8800 GTS (G80) 320MB. (explain)

GeForce GTX 460 2GB 37800 Mtexels/sec
GeForce 8800 GTS (G80) 320MB 24624 Mtexels/sec
Difference: 13176 (54%)

Pixel Rate

If running with high levels of AA is important to you, then the GeForce GTX 460 2GB is a better choice, by far. (explain)

GeForce GTX 460 2GB 21600 Mpixels/sec
GeForce 8800 GTS (G80) 320MB 10260 Mpixels/sec
Difference: 11340 (111%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Display Prices

Hide Prices

GeForce 8800 GTS (G80) 320MB

Amazon.com

Check prices at:

GeForce GTX 460 2GB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model GeForce 8800 GTS (G80) 320MB GeForce GTX 460 2GB
Manufacturer nVidia nVidia
Year Feb 2007 July 2010
Code Name G80 GF104
Memory 320 MB 2048 MB
Core Speed 513 MHz 675 MHz
Memory Speed 1584 MHz 3600 MHz
Power (Max TDP) 143 watts 160 watts
Bandwidth 63360 MB/sec 115200 MB/sec
Texel Rate 24624 Mtexels/sec 37800 Mtexels/sec
Pixel Rate 10260 Mpixels/sec 21600 Mpixels/sec
Unified Shaders 96 336
Texture Mapping Units 48 56
Render Output Units 20 32
Bus Type GDDR3 GDDR5
Bus Width 320-bit 256-bit
Fab Process 90 nm 40 nm
Transistors 681 million 1950 million
Bus PCIe x16 PCIe x16
DirectX Version DirectX 10 DirectX 11
OpenGL Version OpenGL 3.0 OpenGL 4.1

Memory Bandwidth: Bandwidth is the largest amount of data (in units of megabytes per second) that can be moved past the external memory interface within a second. It is calculated by multiplying the interface width by the speed of its memory. If the card has DDR type memory, the result should be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The better the memory bandwidth, the faster the card will be in general. It especially helps with AA, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that can be applied per second. This number is calculated by multiplying the total number of texture units of the card by the core clock speed of the chip. The better this number, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second.

Pixel Rate: Pixel rate is the maximum number of pixels that the graphics card could possibly record to the local memory in one second - measured in millions of pixels per second. The number is calculated by multiplying the number of colour ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel rate also depends on quite a few other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to get to the max fill rate.

Display Prices

Hide Prices

GeForce 8800 GTS (G80) 320MB

Amazon.com

Check prices at:

GeForce GTX 460 2GB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *


*

WordPress Anti Spam by WP-SpamShield