Compare any two graphics cards:
GeForce 8800 Ultra vs GeForce GTX 460 2GB
IntroThe GeForce 8800 Ultra comes with a clock frequency of 612 MHz and a GDDR3 memory speed of 1080 MHz. It also makes use of a 384-bit memory bus, and makes use of a 90 nm design. It is made up of 128 SPUs, 64 Texture Address Units, and 24 Raster Operation Units.Compare all that to the GeForce GTX 460 2GB, which comes with a clock frequency of 675 MHz and a GDDR5 memory frequency of 900 MHz. It also features a 256-bit bus, and makes use of a 40 nm design. It is made up of 336 SPUs, 56 TAUs, and 32 Raster Operation Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthIn theory, the GeForce GTX 460 2GB should be a bit faster than the GeForce 8800 Ultra overall. (explain)
Texel RateThe GeForce 8800 Ultra will be a bit (approximately 4%) better at texture filtering than the GeForce GTX 460 2GB. (explain)
Pixel RateThe GeForce GTX 460 2GB will be a lot (approximately 47%) more effective at full screen anti-aliasing than the GeForce 8800 Ultra, and also will be able to handle higher resolutions while still performing well. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the largest amount of data (counted in MB per second) that can be moved across the external memory interface in a second. The number is worked out by multiplying the bus width by its memory speed. If the card has DDR RAM, the result should be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The better the card's memory bandwidth, the faster the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that are processed in one second. This number is calculated by multiplying the total number of texture units by the core speed of the chip. The higher this number, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second. Pixel Rate: Pixel rate is the maximum amount of pixels the graphics card could possibly record to its local memory per second - measured in millions of pixels per second. The number is worked out by multiplying the amount of colour ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate is also dependant on quite a few other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to get to the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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