Compare any two graphics cards:
GeForce GTX 460 2GB vs Radeon HD 5830
IntroThe GeForce GTX 460 2GB has a core clock frequency of 675 MHz and a GDDR5 memory frequency of 900 MHz. It also makes use of a 256-bit memory bus, and uses a 40 nm design. It is made up of 336 SPUs, 56 TAUs, and 32 ROPs.Compare those specs to the Radeon HD 5830, which uses a 40 nm design. AMD has clocked the core speed at 800 MHz. The GDDR5 RAM works at a speed of 1000 MHz on this particular model. It features 1120(224x5) SPUs along with 56 Texture Address Units and 16 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthPerformance-wise, the Radeon HD 5830 should in theory be just a bit better than the GeForce GTX 460 2GB in general. (explain)
Texel RateThe Radeon HD 5830 will be a small bit (about 19%) better at AF than the GeForce GTX 460 2GB. (explain)
Pixel RateIf running with a high screen resolution is important to you, then the GeForce GTX 460 2GB is a better choice, by far. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the maximum amount of data (in units of megabytes per second) that can be transported across the external memory interface in a second. The number is calculated by multiplying the card's interface width by its memory clock speed. If the card has DDR type memory, it must be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The better the memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be processed in one second. This is calculated by multiplying the total number of texture units by the core clock speed of the chip. The higher the texel rate, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second. Pixel Rate: Pixel rate is the maximum number of pixels the video card could possibly write to its local memory in a second - measured in millions of pixels per second. The figure is calculated by multiplying the number of colour ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate also depends on lots of other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to reach the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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