Compare any two graphics cards:
GeForce 9400 GT 256MB vs GeForce GTX 460 1GB
IntroThe GeForce 9400 GT 256MB features a GPU core speed of 550 MHz, and the 256 MB of GDDR2 memory is set to run at 400 MHz through a 128-bit bus. It also features 16 Stream Processors, 8 TAUs, and 4 Raster Operation Units.Compare that to the GeForce GTX 460 1GB, which comes with a clock speed of 675 MHz and a GDDR5 memory frequency of 900 MHz. It also uses a 256-bit bus, and uses a 40 nm design. It is made up of 336 SPUs, 56 Texture Address Units, and 32 Raster Operation Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthIn theory, the GeForce GTX 460 1GB should be a lot faster than the GeForce 9400 GT 256MB overall. (explain)
Texel RateThe GeForce GTX 460 1GB will be a lot (about 759%) better at anisotropic filtering than the GeForce 9400 GT 256MB. (explain)
Pixel RateThe GeForce GTX 460 1GB will be a lot (about 882%) better at anti-aliasing than the GeForce 9400 GT 256MB, and also will be able to handle higher resolutions without losing too much performance. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the maximum amount of information (in units of megabytes per second) that can be transported across the external memory interface within a second. It's calculated by multiplying the bus width by its memory clock speed. In the case of DDR RAM, it should be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The higher the bandwidth is, the better the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that are applied per second. This is worked out by multiplying the total texture units by the core speed of the chip. The higher this number, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second. Pixel Rate: Pixel rate is the maximum number of pixels that the graphics card can possibly write to the local memory in one second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the amount of ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate is also dependant on quite a few other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the potential to get to the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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