Compare any two graphics cards:
VS

GeForce GTX 460 1GB vs Radeon HD 4670 512MB

Intro

The GeForce GTX 460 1GB features core clock speeds of 675 MHz on the GPU, and 900 MHz on the 1024 MB of GDDR5 RAM. It features 336 SPUs along with 56 TAUs and 32 Rasterization Operator Units.

Compare all of that to the Radeon HD 4670 512MB, which makes use of a 55 nm design. AMD has clocked the core frequency at 750 MHz. The GDDR4/GDDR3/DDR3/DDR2 RAM works at a speed of 1000 MHz on this specific model. It features 320(64x5) SPUs as well as 32 Texture Address Units and 8 Rasterization Operator Units.

Display Graphs

Hide Graphs

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon HD 4670 512MB 70 Watts
GeForce GTX 460 1GB 160 Watts
Difference: 90 Watts (129%)

Memory Bandwidth

In theory, the GeForce GTX 460 1GB will be 260% quicker than the Radeon HD 4670 512MB in general, because of its greater bandwidth. (explain)

GeForce GTX 460 1GB 115200 MB/sec
Radeon HD 4670 512MB 32000 MB/sec
Difference: 83200 (260%)

Texel Rate

The GeForce GTX 460 1GB will be quite a bit (approximately 58%) faster with regards to AF than the Radeon HD 4670 512MB. (explain)

GeForce GTX 460 1GB 37800 Mtexels/sec
Radeon HD 4670 512MB 24000 Mtexels/sec
Difference: 13800 (58%)

Pixel Rate

The GeForce GTX 460 1GB should be quite a bit (about 260%) faster with regards to FSAA than the Radeon HD 4670 512MB, and will be capable of handling higher screen resolutions without slowing down too much. (explain)

GeForce GTX 460 1GB 21600 Mpixels/sec
Radeon HD 4670 512MB 6000 Mpixels/sec
Difference: 15600 (260%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Display Prices

Hide Prices

GeForce GTX 460 1GB

Amazon.com

Check prices at:

Radeon HD 4670 512MB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model GeForce GTX 460 1GB Radeon HD 4670 512MB
Manufacturer nVidia AMD
Year July 2010 Sep 10, 2008
Code Name GF104 RV730 XT
Memory 1024 MB 512 MB
Core Speed 675 MHz 750 MHz
Memory Speed 3600 MHz 2000 MHz
Power (Max TDP) 160 watts 70 watts
Bandwidth 115200 MB/sec 32000 MB/sec
Texel Rate 37800 Mtexels/sec 24000 Mtexels/sec
Pixel Rate 21600 Mpixels/sec 6000 Mpixels/sec
Unified Shaders 336 320(64x5)
Texture Mapping Units 56 32
Render Output Units 32 8
Bus Type GDDR5 GDDR4/GDDR3/DDR3/DDR2
Bus Width 256-bit 128-bit
Fab Process 40 nm 55 nm
Transistors 1950 million 514 million
Bus PCIe x16 PCIe 2.0 x16, AGP 8x
DirectX Version DirectX 11 DirectX 10.1
OpenGL Version OpenGL 4.1 OpenGL 3.0

Memory Bandwidth: Memory bandwidth is the max amount of data (measured in MB per second) that can be transported past the external memory interface in a second. It's calculated by multiplying the card's interface width by its memory clock speed. If the card has DDR RAM, it should be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The better the card's memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be applied per second. This figure is calculated by multiplying the total texture units by the core clock speed of the chip. The higher this number, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second.

Pixel Rate: Pixel rate is the most pixels that the graphics chip could possibly record to its local memory in a second - measured in millions of pixels per second. The number is worked out by multiplying the amount of Raster Operations Pipelines by the the card's clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate is also dependant on lots of other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to get to the max fill rate.

Display Prices

Hide Prices

GeForce GTX 460 1GB

Amazon.com

Check prices at:

Radeon HD 4670 512MB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *


*

WordPress Anti Spam by WP-SpamShield