Compare any two graphics cards:
GeForce GTX 460 1GB vs Radeon HD 4770
IntroThe GeForce GTX 460 1GB has a clock frequency of 675 MHz and a GDDR5 memory speed of 900 MHz. It also uses a 256-bit bus, and makes use of a 40 nm design. It features 336 SPUs, 56 Texture Address Units, and 32 ROPs.Compare all of that to the Radeon HD 4770, which features a GPU core clock speed of 750 MHz, and 512 MB of GDDR5 RAM running at 800 MHz through a 128-bit bus. It also is comprised of 640(128x5) SPUs, 32 TAUs, and 16 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthPerformance-wise, the GeForce GTX 460 1GB should in theory be a lot better than the Radeon HD 4770 in general. (explain)
Texel RateThe GeForce GTX 460 1GB is quite a bit (about 58%) better at AF than the Radeon HD 4770. (explain)
Pixel RateIf running with a high screen resolution is important to you, then the GeForce GTX 460 1GB is a better choice, by a large margin. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the largest amount of information (measured in MB per second) that can be moved over the external memory interface within a second. The number is worked out by multiplying the card's bus width by the speed of its memory. If it uses DDR RAM, the result should be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The better the bandwidth is, the better the card will be in general. It especially helps with AA, HDR and high resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that are processed per second. This figure is calculated by multiplying the total texture units by the core speed of the chip. The better this number, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second. Pixel Rate: Pixel rate is the maximum number of pixels that the graphics card could possibly record to its local memory in a second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the number of colour ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel rate is also dependant on lots of other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to reach the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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