Compare any two graphics cards:
GeForce GTX 260 vs GeForce GTX 460 1GB
IntroThe GeForce GTX 260 has a clock frequency of 576 MHz and a GDDR3 memory frequency of 999 MHz. It also features a 448-bit memory bus, and uses a 65 nm design. It features 192 SPUs, 64 TAUs, and 28 ROPs.Compare all that to the GeForce GTX 460 1GB, which has GPU core speed of 675 MHz, and 1024 MB of GDDR5 memory set to run at 900 MHz through a 256-bit bus. It also features 336 Stream Processors, 56 TAUs, and 32 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthThe GeForce GTX 460 1GB should in theory be a small bit faster than the GeForce GTX 260 in general. (explain)
Texel RateThe GeForce GTX 460 1GB will be a small bit (approximately 3%) more effective at anisotropic filtering than the GeForce GTX 260. (explain)
Pixel RateIf running with lots of anti-aliasing is important to you, then the GeForce GTX 460 1GB is superior to the GeForce GTX 260, by far. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the largest amount of information (measured in megabytes per second) that can be moved past the external memory interface in one second. It's calculated by multiplying the card's bus width by its memory clock speed. If the card has DDR memory, it should be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The higher the card's memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be applied in one second. This figure is calculated by multiplying the total amount of texture units by the core speed of the chip. The higher this number, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second. Pixel Rate: Pixel rate is the maximum amount of pixels the graphics card can possibly record to its local memory in a second - measured in millions of pixels per second. The figure is calculated by multiplying the number of ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate also depends on lots of other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the potential to reach the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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Comments
One Response to “GeForce GTX 260 vs GeForce GTX 460 1GB”i have an alienware aurora(Desktop) with 1792 mb dual gtx 260 sli graphics card and my brother is going to buy a laptop alienware m17x and they are offering him a 1.5gb dual gtx 460m sli graphics card
Do you think that 1.5gb 460m is better than 1792mb gtx 260 ??