Compare any two graphics cards:
GeForce GTX 460 1GB vs Radeon HD 5570
IntroThe GeForce GTX 460 1GB makes use of a 40 nm design. nVidia has clocked the core frequency at 675 MHz. The GDDR5 memory works at a frequency of 900 MHz on this card. It features 336 SPUs as well as 56 TAUs and 32 Rasterization Operator Units.Compare all of that to the Radeon HD 5570, which features a core clock speed of 650 MHz and a DDR3 memory speed of 900 MHz. It also uses a 128-bit memory bus, and makes use of a 40 nm design. It is comprised of 400(80x5) SPUs, 20 TAUs, and 8 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthPerformance-wise, the GeForce GTX 460 1GB should in theory be a lot superior to the Radeon HD 5570 overall. (explain)
Texel RateThe GeForce GTX 460 1GB is a lot (more or less 191%) more effective at texture filtering than the Radeon HD 5570. (explain)
Pixel RateThe GeForce GTX 460 1GB is much (approximately 315%) more effective at anti-aliasing than the Radeon HD 5570, and able to handle higher screen resolutions while still performing well. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the max amount of information (in units of MB per second) that can be moved past the external memory interface in one second. It is calculated by multiplying the bus width by the speed of its memory. If it uses DDR type RAM, it must be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The better the card's memory bandwidth, the better the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are processed per second. This is worked out by multiplying the total texture units of the card by the core speed of the chip. The better the texel rate, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second. Pixel Rate: Pixel rate is the maximum number of pixels the graphics card can possibly write to its local memory in one second - measured in millions of pixels per second. The number is calculated by multiplying the number of Raster Operations Pipelines by the the card's clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate is also dependant on many other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the ability to reach the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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