Compare any two graphics cards:
GeForce 8800 GTS (G80) 320MB vs GeForce GTX 460
IntroThe GeForce 8800 GTS (G80) 320MB makes use of a 90 nm design. nVidia has set the core speed at 513 MHz. The GDDR3 RAM is set to run at a frequency of 792 MHz on this specific card. It features 96 SPUs along with 48 TAUs and 20 ROPs.Compare those specifications to the GeForce GTX 460, which comes with a clock frequency of 675 MHz and a GDDR5 memory frequency of 900 MHz. It also uses a 192-bit memory bus, and makes use of a 40 nm design. It is made up of 336 SPUs, 56 Texture Address Units, and 24 Raster Operation Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthThe GeForce GTX 460 should theoretically perform much faster than the GeForce 8800 GTS (G80) 320MB overall. (explain)
Texel RateThe GeForce GTX 460 should be quite a bit (about 54%) more effective at texture filtering than the GeForce 8800 GTS (G80) 320MB. (explain)
Pixel RateIf using lots of anti-aliasing is important to you, then the GeForce GTX 460 is superior to the GeForce 8800 GTS (G80) 320MB, and very much so. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the largest amount of information (counted in megabytes per second) that can be transported across the external memory interface in one second. The number is worked out by multiplying the card's interface width by its memory speed. If the card has DDR type RAM, it should be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The higher the memory bandwidth, the better the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be applied in one second. This is calculated by multiplying the total number of texture units by the core speed of the chip. The higher the texel rate, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second. Pixel Rate: Pixel rate is the most pixels the graphics card can possibly write to its local memory in a second - measured in millions of pixels per second. The number is calculated by multiplying the number of ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel output rate also depends on lots of other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the ability to get to the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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