Compare any two graphics cards:
GeForce GTX 460 vs Radeon HD 5550
IntroThe GeForce GTX 460 uses a 40 nm design. nVidia has set the core frequency at 675 MHz. The GDDR5 RAM runs at a frequency of 900 MHz on this particular card. It features 336 SPUs along with 56 Texture Address Units and 24 Rasterization Operator Units.Compare those specs to the Radeon HD 5550, which makes use of a 40 nm design. AMD has clocked the core frequency at 550 MHz. The DDR2 memory works at a speed of 400 MHz on this particular card. It features 320(64x5) SPUs as well as 16 TAUs and 8 Rasterization Operator Units.
Display Graphs
Power Usage and Theoretical BenchmarksMemory BandwidthTheoretically speaking, the GeForce GTX 460 will be 575% quicker than the Radeon HD 5550 overall, due to its greater bandwidth. (explain)
Texel RateThe GeForce GTX 460 should be a lot (approximately 330%) more effective at texture filtering than the Radeon HD 5550. (explain)
Pixel RateIf running with high levels of AA is important to you, then the GeForce GTX 460 is superior to the Radeon HD 5550, and very much so. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the maximum amount of data (in units of MB per second) that can be moved over the external memory interface in a second. It is calculated by multiplying the card's bus width by its memory clock speed. If the card has DDR type RAM, it must be multiplied by 2 once again. If DDR5, multiply by 4 instead. The higher the memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that can be applied in one second. This is worked out by multiplying the total amount of texture units by the core clock speed of the chip. The higher the texel rate, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second. Pixel Rate: Pixel rate is the most pixels the video card can possibly write to the local memory in one second - measured in millions of pixels per second. The number is calculated by multiplying the number of Raster Operations Pipelines by the the core speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate is also dependant on many other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to reach the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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