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GeForce GTX 460 vs Radeon HD 3870 X2 512MB

Intro

The GeForce GTX 460 comes with a GPU core speed of 675 MHz, and the 768 MB of GDDR5 memory runs at 900 MHz through a 192-bit bus. It also is made up of 336 Stream Processors, 56 Texture Address Units, and 24 Raster Operation Units.

Compare all of that to the Radeon HD 3870 X2 512MB, which uses a 55 nm design. AMD has set the core speed at 825 MHz. The GDDR3 RAM works at a frequency of 900 MHz on this specific model. It features 320(64x5) SPUs as well as 16 TAUs and 16 ROPs.

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Power Usage and Theoretical Benchmarks

Memory Bandwidth

In theory, the Radeon HD 3870 X2 512MB should be 33% faster than the GeForce GTX 460 overall, because of its greater bandwidth. (explain)

Radeon HD 3870 X2 512MB 115200 MB/sec
GeForce GTX 460 86400 MB/sec
Difference: 28800 (33%)

Texel Rate

The GeForce GTX 460 will be a lot (about 43%) faster with regards to texture filtering than the Radeon HD 3870 X2 512MB. (explain)

GeForce GTX 460 37800 Mtexels/sec
Radeon HD 3870 X2 512MB 26400 Mtexels/sec
Difference: 11400 (43%)

Pixel Rate

The Radeon HD 3870 X2 512MB is quite a bit (more or less 63%) more effective at full screen anti-aliasing than the GeForce GTX 460, and will be capable of handling higher screen resolutions better. (explain)

Radeon HD 3870 X2 512MB 26400 Mpixels/sec
GeForce GTX 460 16200 Mpixels/sec
Difference: 10200 (63%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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GeForce GTX 460

Amazon.com

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Radeon HD 3870 X2 512MB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 460 Radeon HD 3870 X2 512MB
Manufacturer nVidia AMD
Year July 2010 Jan 28, 2008
Code Name GF104 R680
Memory 768 MB 512 MB (x2)
Core Speed 675 MHz 825 MHz (x2)
Memory Speed 3600 MHz 1800 MHz (x2)
Power (Max TDP) 150 watts (Unknown) watts
Bandwidth 86400 MB/sec 115200 MB/sec
Texel Rate 37800 Mtexels/sec 26400 Mtexels/sec
Pixel Rate 16200 Mpixels/sec 26400 Mpixels/sec
Unified Shaders 336 320(64x5) (x2)
Texture Mapping Units 56 16 (x2)
Render Output Units 24 16 (x2)
Bus Type GDDR5 GDDR3
Bus Width 192-bit 256-bit (x2)
Fab Process 40 nm 55 nm
Transistors 1950 million (Unknown) million
Bus PCIe x16 PCIe 2.0 x16/(internal PCIe 1.1 x16)
DirectX Version DirectX 11 DirectX 10.1
OpenGL Version OpenGL 4.1 OpenGL 3.0

Memory Bandwidth: Memory bandwidth is the largest amount of data (measured in MB per second) that can be transported across the external memory interface in a second. The number is calculated by multiplying the card's interface width by its memory speed. If it uses DDR memory, it should be multiplied by 2 once again. If DDR5, multiply by 4 instead. The better the memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are applied in one second. This figure is calculated by multiplying the total amount of texture units by the core speed of the chip. The better this number, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second.

Pixel Rate: Pixel rate is the most pixels the graphics card could possibly write to its local memory in a second - measured in millions of pixels per second. The number is calculated by multiplying the number of Raster Operations Pipelines by the the core clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate also depends on quite a few other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the potential to get to the max fill rate.

Display Prices

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GeForce GTX 460

Amazon.com

Check prices at:

Radeon HD 3870 X2 512MB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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