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GeForce GTX 460 vs Radeon HD 4850 X2 1GB

Intro

The GeForce GTX 460 has clock speeds of 675 MHz on the GPU, and 900 MHz on the 768 MB of GDDR5 RAM. It features 336 SPUs along with 56 Texture Address Units and 24 Rasterization Operator Units.

Compare all of that to the Radeon HD 4850 X2 1GB, which has a clock frequency of 625 MHz and a GDDR3 memory speed of 993 MHz. It also makes use of a 256-bit bus, and makes use of a 55 nm design. It features 800(160x5) SPUs, 40 Texture Address Units, and 16 Raster Operation Units.

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 460 150 Watts
Radeon HD 4850 X2 1GB 250 Watts
Difference: 100 Watts (67%)

Memory Bandwidth

Theoretically speaking, the Radeon HD 4850 X2 1GB should be 47% faster than the GeForce GTX 460 in general, due to its higher data rate. (explain)

Radeon HD 4850 X2 1GB 127104 MB/sec
GeForce GTX 460 86400 MB/sec
Difference: 40704 (47%)

Texel Rate

The Radeon HD 4850 X2 1GB is quite a bit (approximately 32%) faster with regards to texture filtering than the GeForce GTX 460. (explain)

Radeon HD 4850 X2 1GB 50000 Mtexels/sec
GeForce GTX 460 37800 Mtexels/sec
Difference: 12200 (32%)

Pixel Rate

If running with lots of anti-aliasing is important to you, then the Radeon HD 4850 X2 1GB is superior to the GeForce GTX 460, by far. (explain)

Radeon HD 4850 X2 1GB 20000 Mpixels/sec
GeForce GTX 460 16200 Mpixels/sec
Difference: 3800 (23%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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GeForce GTX 460

Amazon.com

Check prices at:

Radeon HD 4850 X2 1GB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 460 Radeon HD 4850 X2 1GB
Manufacturer nVidia AMD
Year July 2010 Nov 7, 2008
Code Name GF104 R700
Memory 768 MB 1024 MB (x2)
Core Speed 675 MHz 625 MHz (x2)
Memory Speed 3600 MHz 1986 MHz (x2)
Power (Max TDP) 150 watts 250 watts
Bandwidth 86400 MB/sec 127104 MB/sec
Texel Rate 37800 Mtexels/sec 50000 Mtexels/sec
Pixel Rate 16200 Mpixels/sec 20000 Mpixels/sec
Unified Shaders 336 800(160x5) (x2)
Texture Mapping Units 56 40 (x2)
Render Output Units 24 16 (x2)
Bus Type GDDR5 GDDR3
Bus Width 192-bit 256-bit (x2)
Fab Process 40 nm 55 nm
Transistors 1950 million 956 million
Bus PCIe x16 PCIe 2.0 x16 (PCIe bridge)
DirectX Version DirectX 11 DirectX 10.1
OpenGL Version OpenGL 4.1 OpenGL 3.0

Memory Bandwidth: Bandwidth is the maximum amount of data (in units of MB per second) that can be moved over the external memory interface within a second. It is calculated by multiplying the bus width by its memory clock speed. In the case of DDR type memory, it should be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The better the bandwidth is, the better the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that can be processed per second. This figure is worked out by multiplying the total amount of texture units by the core clock speed of the chip. The better this number, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second.

Pixel Rate: Pixel rate is the maximum number of pixels the video card can possibly record to the local memory in one second - measured in millions of pixels per second. The number is calculated by multiplying the number of colour ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate also depends on many other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the ability to reach the maximum fill rate.

Display Prices

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GeForce GTX 460

Amazon.com

Check prices at:

Radeon HD 4850 X2 1GB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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