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GeForce GTS 450 vs GeForce GTX 460

Intro

The GeForce GTS 450 uses a 40 nm design. nVidia has set the core frequency at 783 MHz. The GDDR5 RAM runs at a frequency of 902 MHz on this card. It features 192 SPUs as well as 32 Texture Address Units and 16 Rasterization Operator Units.

Compare those specs to the GeForce GTX 460, which makes use of a 40 nm design. nVidia has set the core frequency at 675 MHz. The GDDR5 memory works at a frequency of 900 MHz on this particular model. It features 336 SPUs as well as 56 Texture Address Units and 24 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 460 2557 points
GeForce GTS 450 1453 points
Difference: 1104 (76%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTS 450 106 Watts
GeForce GTX 460 150 Watts
Difference: 44 Watts (42%)

Memory Bandwidth

Theoretically speaking, the GeForce GTX 460 should be 50% faster than the GeForce GTS 450 overall, because of its greater bandwidth. (explain)

GeForce GTX 460 86400 MB/sec
GeForce GTS 450 57728 MB/sec
Difference: 28672 (50%)

Texel Rate

The GeForce GTX 460 should be quite a bit (more or less 51%) faster with regards to AF than the GeForce GTS 450. (explain)

GeForce GTX 460 37800 Mtexels/sec
GeForce GTS 450 25056 Mtexels/sec
Difference: 12744 (51%)

Pixel Rate

If running with lots of anti-aliasing is important to you, then the GeForce GTX 460 is a better choice, by far. (explain)

GeForce GTX 460 16200 Mpixels/sec
GeForce GTS 450 12528 Mpixels/sec
Difference: 3672 (29%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTS 450

Amazon.com

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GeForce GTX 460

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTS 450 GeForce GTX 460
Manufacturer nVidia nVidia
Year September 2010 July 2010
Code Name GF106 GF104
Memory 512 MB 768 MB
Core Speed 783 MHz 675 MHz
Memory Speed 3608 MHz 3600 MHz
Power (Max TDP) 106 watts 150 watts
Bandwidth 57728 MB/sec 86400 MB/sec
Texel Rate 25056 Mtexels/sec 37800 Mtexels/sec
Pixel Rate 12528 Mpixels/sec 16200 Mpixels/sec
Unified Shaders 192 336
Texture Mapping Units 32 56
Render Output Units 16 24
Bus Type GDDR5 GDDR5
Bus Width 128-bit 192-bit
Fab Process 40 nm 40 nm
Transistors 1170 million 1950 million
Bus PCIe x16 PCIe x16
DirectX Version DirectX 11 DirectX 11
OpenGL Version OpenGL 4.1 OpenGL 4.1

Memory Bandwidth: Memory bandwidth is the maximum amount of data (measured in megabytes per second) that can be moved across the external memory interface within a second. The number is worked out by multiplying the card's interface width by its memory clock speed. If it uses DDR RAM, it should be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The better the card's memory bandwidth, the faster the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are applied per second. This is worked out by multiplying the total amount of texture units by the core speed of the chip. The higher the texel rate, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second.

Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics chip could possibly record to the local memory per second - measured in millions of pixels per second. The number is calculated by multiplying the amount of colour ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate is also dependant on many other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the potential to reach the maximum fill rate.

Display Prices

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GeForce GTS 450

Amazon.com

Check prices at:

GeForce GTX 460

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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