Compare any two graphics cards:
GeForce 9600 GSO 768MB vs GeForce GT 220 GDDR3
IntroThe GeForce 9600 GSO 768MB uses a 65 nm design. nVidia has clocked the core frequency at 550 MHz. The GDDR3 memory runs at a speed of 800 MHz on this specific card. It features 96 SPUs along with 48 TAUs and 12 Rasterization Operator Units.Compare those specs to the GeForce GT 220 GDDR3, which has GPU clock speed of 625 MHz, and 512 MB of GDDR3 memory set to run at 1012 MHz through a 128-bit bus. It also is made up of 48 Stream Processors, 16 TAUs, and 8 Raster Operation Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthIn theory, the GeForce 9600 GSO 768MB will be 19% faster than the GeForce GT 220 GDDR3 overall, due to its greater data rate. (explain)
Texel RateThe GeForce 9600 GSO 768MB will be a lot (approximately 164%) more effective at AF than the GeForce GT 220 GDDR3. (explain)
Pixel RateIf using a high screen resolution is important to you, then the GeForce 9600 GSO 768MB is superior to the GeForce GT 220 GDDR3, and very much so. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the maximum amount of data (measured in megabytes per second) that can be moved past the external memory interface within a second. It is calculated by multiplying the bus width by its memory speed. If it uses DDR type memory, it should be multiplied by 2 once again. If DDR5, multiply by 4 instead. The higher the bandwidth is, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that are applied per second. This figure is calculated by multiplying the total amount of texture units by the core speed of the chip. The higher this number, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second. Pixel Rate: Pixel rate is the maximum number of pixels that the graphics card could possibly write to the local memory per second - measured in millions of pixels per second. The figure is calculated by multiplying the amount of Raster Operations Pipelines by the clock speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate also depends on lots of other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the potential to get to the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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