Compare any two graphics cards:
VS

GeForce 9800 GTX vs GeForce GTX 460 (OEM)

Intro

The GeForce 9800 GTX has a GPU clock speed of 675 MHz, and the 512 MB of GDDR3 memory runs at 1100 MHz through a 256-bit bus. It also features 128 Stream Processors, 64 TAUs, and 16 ROPs.

Compare those specifications to the GeForce GTX 460 (OEM), which comes with GPU clock speed of 650 MHz, and 1024 MB of GDDR5 RAM set to run at 850 MHz through a 256-bit bus. It also features 336 SPUs, 56 Texture Address Units, and 32 Raster Operation Units.

Display Graphs

Hide Graphs

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce 9800 GTX 140 Watts
GeForce GTX 460 (OEM) 150 Watts
Difference: 10 Watts (7%)

Memory Bandwidth

In theory, the GeForce GTX 460 (OEM) should perform quite a bit faster than the GeForce 9800 GTX overall. (explain)

GeForce GTX 460 (OEM) 108800 MB/sec
GeForce 9800 GTX 70400 MB/sec
Difference: 38400 (55%)

Texel Rate

The GeForce 9800 GTX should be a small bit (approximately 19%) more effective at anisotropic filtering than the GeForce GTX 460 (OEM). (explain)

GeForce 9800 GTX 43200 Mtexels/sec
GeForce GTX 460 (OEM) 36400 Mtexels/sec
Difference: 6800 (19%)

Pixel Rate

The GeForce GTX 460 (OEM) is much (more or less 93%) more effective at full screen anti-aliasing than the GeForce 9800 GTX, and should be able to handle higher screen resolutions without slowing down too much. (explain)

GeForce GTX 460 (OEM) 20800 Mpixels/sec
GeForce 9800 GTX 10800 Mpixels/sec
Difference: 10000 (93%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Display Prices

Hide Prices

GeForce 9800 GTX

Amazon.com

Check prices at:

GeForce GTX 460 (OEM)

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model GeForce 9800 GTX GeForce GTX 460 (OEM)
Manufacturer nVidia nVidia
Year April 2008 October 2010
Code Name G92 GF104
Memory 512 MB 1024 MB
Core Speed 675 MHz 650 MHz
Memory Speed 2200 MHz 3400 MHz
Power (Max TDP) 140 watts 150 watts
Bandwidth 70400 MB/sec 108800 MB/sec
Texel Rate 43200 Mtexels/sec 36400 Mtexels/sec
Pixel Rate 10800 Mpixels/sec 20800 Mpixels/sec
Unified Shaders 128 336
Texture Mapping Units 64 56
Render Output Units 16 32
Bus Type GDDR3 GDDR5
Bus Width 256-bit 256-bit
Fab Process 65 nm 40 nm
Transistors 754 million 1950 million
Bus PCIe x16 2.0 PCIe x16
DirectX Version DirectX 10 DirectX 11
OpenGL Version OpenGL 3.0 OpenGL 4.1

Memory Bandwidth: Memory bandwidth is the largest amount of information (counted in MB per second) that can be moved past the external memory interface within a second. It's calculated by multiplying the interface width by the speed of its memory. If it uses DDR type RAM, it must be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The better the memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be processed in one second. This is calculated by multiplying the total texture units by the core speed of the chip. The better the texel rate, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second.

Pixel Rate: Pixel rate is the most pixels that the graphics chip can possibly record to its local memory in a second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the number of Render Output Units by the the core clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate also depends on quite a few other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the ability to reach the max fill rate.

Display Prices

Hide Prices

GeForce 9800 GTX

Amazon.com

Check prices at:

GeForce GTX 460 (OEM)

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *


*

WordPress Anti Spam by WP-SpamShield