Compare any two graphics cards:
GeForce GTX 460 (OEM) vs Radeon HD 5750 1GB
IntroThe GeForce GTX 460 (OEM) comes with a core clock frequency of 650 MHz and a GDDR5 memory frequency of 850 MHz. It also features a 256-bit memory bus, and makes use of a 40 nm design. It features 336 SPUs, 56 TAUs, and 32 ROPs.Compare those specifications to the Radeon HD 5750 1GB, which comes with a core clock frequency of 700 MHz and a GDDR5 memory speed of 1150 MHz. It also uses a 128-bit bus, and uses a 40 nm design. It features 720(144x5) SPUs, 36 TAUs, and 16 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthThe GeForce GTX 460 (OEM) should theoretically perform quite a bit faster than the Radeon HD 5750 1GB overall. (explain)
Texel RateThe GeForce GTX 460 (OEM) should be quite a bit (more or less 44%) better at anisotropic filtering than the Radeon HD 5750 1GB. (explain)
Pixel RateIf using a high resolution is important to you, then the GeForce GTX 460 (OEM) is a better choice, and very much so. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the largest amount of information (counted in MB per second) that can be transferred across the external memory interface within a second. It's calculated by multiplying the interface width by the speed of its memory. If it uses DDR RAM, it should be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The better the memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are applied per second. This figure is calculated by multiplying the total amount of texture units by the core speed of the chip. The better this number, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second. Pixel Rate: Pixel rate is the maximum number of pixels the video card could possibly write to the local memory in a second - measured in millions of pixels per second. The number is worked out by multiplying the number of Raster Operations Pipelines by the the core clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate also depends on quite a few other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to reach the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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