Compare any two graphics cards:
GeForce GT 315 vs GeForce GTX 460 (OEM)
IntroThe GeForce GT 315 comes with a GPU core clock speed of 625 MHz, and the 512 MB of DDR3 memory is set to run at 790 MHz through a 128-bit bus. It also is comprised of 48 SPUs, 16 Texture Address Units, and 8 Raster Operation Units.Compare those specs to the GeForce GTX 460 (OEM), which makes use of a 40 nm design. nVidia has set the core frequency at 650 MHz. The GDDR5 RAM works at a speed of 850 MHz on this card. It features 336 SPUs along with 56 TAUs and 32 Rasterization Operator Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthPerformance-wise, the GeForce GTX 460 (OEM) should in theory be much better than the GeForce GT 315 in general. (explain)
Texel RateThe GeForce GTX 460 (OEM) is quite a bit (approximately 264%) faster with regards to texture filtering than the GeForce GT 315. (explain)
Pixel RateThe GeForce GTX 460 (OEM) should be much (about 316%) more effective at anti-aliasing than the GeForce GT 315, and should be capable of handling higher screen resolutions better. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the maximum amount of information (measured in megabytes per second) that can be moved past the external memory interface within a second. The number is calculated by multiplying the card's interface width by its memory clock speed. In the case of DDR memory, it must be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The better the card's memory bandwidth, the faster the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be processed in one second. This figure is calculated by multiplying the total amount of texture units by the core speed of the chip. The higher the texel rate, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second. Pixel Rate: Pixel rate is the maximum number of pixels the graphics card can possibly write to the local memory in a second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the amount of colour ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate is also dependant on lots of other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the ability to get to the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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