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GeForce 9800 GX2 vs GeForce GTX 460 (OEM)

Intro

The GeForce 9800 GX2 features a clock speed of 600 MHz and a GDDR3 memory frequency of 1000 MHz. It also features a 256-bit bus, and makes use of a 65 nm design. It is made up of 128 SPUs, 64 TAUs, and 16 Raster Operation Units.

Compare all of that to the GeForce GTX 460 (OEM), which comes with core clock speeds of 650 MHz on the GPU, and 850 MHz on the 1024 MB of GDDR5 RAM. It features 336 SPUs along with 56 TAUs and 32 ROPs.

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 460 (OEM) 150 Watts
GeForce 9800 GX2 197 Watts
Difference: 47 Watts (31%)

Memory Bandwidth

Theoretically, the GeForce 9800 GX2 should perform a bit faster than the GeForce GTX 460 (OEM) overall. (explain)

GeForce 9800 GX2 128000 MB/sec
GeForce GTX 460 (OEM) 108800 MB/sec
Difference: 19200 (18%)

Texel Rate

The GeForce 9800 GX2 will be a lot (about 111%) better at AF than the GeForce GTX 460 (OEM). (explain)

GeForce 9800 GX2 76800 Mtexels/sec
GeForce GTX 460 (OEM) 36400 Mtexels/sec
Difference: 40400 (111%)

Pixel Rate

The GeForce GTX 460 (OEM) should be just a bit (approximately 8%) faster with regards to AA than the GeForce 9800 GX2, and also capable of handling higher screen resolutions while still performing well. (explain)

GeForce GTX 460 (OEM) 20800 Mpixels/sec
GeForce 9800 GX2 19200 Mpixels/sec
Difference: 1600 (8%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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GeForce 9800 GX2

Amazon.com

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GeForce GTX 460 (OEM)

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce 9800 GX2 GeForce GTX 460 (OEM)
Manufacturer nVidia nVidia
Year Mar 2008 October 2010
Code Name G92 GF104
Memory 512 MB (x2) 1024 MB
Core Speed 600 MHz (x2) 650 MHz
Memory Speed 2000 MHz (x2) 3400 MHz
Power (Max TDP) 197 watts 150 watts
Bandwidth 128000 MB/sec 108800 MB/sec
Texel Rate 76800 Mtexels/sec 36400 Mtexels/sec
Pixel Rate 19200 Mpixels/sec 20800 Mpixels/sec
Unified Shaders 128 (x2) 336
Texture Mapping Units 64 (x2) 56
Render Output Units 16 (x2) 32
Bus Type GDDR3 GDDR5
Bus Width 256-bit (x2) 256-bit
Fab Process 65 nm 40 nm
Transistors 754 million 1950 million
Bus PCIe x16 2.0 PCIe x16
DirectX Version DirectX 10 DirectX 11
OpenGL Version OpenGL 3.0 OpenGL 4.1

Memory Bandwidth: Memory bandwidth is the maximum amount of data (counted in MB per second) that can be moved over the external memory interface in a second. It's worked out by multiplying the card's interface width by the speed of its memory. If it uses DDR memory, the result should be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The higher the memory bandwidth, the better the card will be in general. It especially helps with AA, HDR and high resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that can be processed in one second. This number is worked out by multiplying the total texture units of the card by the core speed of the chip. The higher the texel rate, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second.

Pixel Rate: Pixel rate is the most pixels that the graphics chip could possibly record to its local memory in one second - measured in millions of pixels per second. The number is calculated by multiplying the amount of Raster Operations Pipelines by the clock speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel output rate is also dependant on many other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to get to the maximum fill rate.

Display Prices

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GeForce 9800 GX2

Amazon.com

Check prices at:

GeForce GTX 460 (OEM)

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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