Compare any two graphics cards:
GeForce GTX 460 SE vs Radeon HD 4790
IntroThe GeForce GTX 460 SE comes with a GPU clock speed of 650 MHz, and the 1024 MB of GDDR5 memory is set to run at 850 MHz through a 256-bit bus. It also features 288 Stream Processors, 48 Texture Address Units, and 32 Raster Operation Units.Compare those specifications to the Radeon HD 4790, which uses a 55 nm design. AMD has set the core frequency at 600 MHz. The GDDR5 memory is set to run at a frequency of 800 MHz on this model. It features 640(128x5) SPUs as well as 32 Texture Address Units and 16 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksMemory BandwidthTheoretically, the GeForce GTX 460 SE should perform a small bit faster than the Radeon HD 4790 overall. (explain)
Texel RateThe GeForce GTX 460 SE is a lot (about 63%) faster with regards to texture filtering than the Radeon HD 4790. (explain)
Pixel RateIf running with high levels of AA is important to you, then the GeForce GTX 460 SE is superior to the Radeon HD 4790, and very much so. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the max amount of information (counted in megabytes per second) that can be transferred over the external memory interface in one second. It's calculated by multiplying the card's interface width by its memory speed. If it uses DDR RAM, it must be multiplied by 2 once again. If DDR5, multiply by 4 instead. The higher the memory bandwidth, the better the card will be in general. It especially helps with AA, HDR and high resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are processed per second. This number is calculated by multiplying the total texture units of the card by the core speed of the chip. The higher the texel rate, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second. Pixel Rate: Pixel rate is the maximum number of pixels the video card can possibly write to its local memory per second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the amount of Raster Operations Pipelines by the the core clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel output rate also depends on many other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to get to the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
|
Comments
Be the first to leave a comment!