Compare any two graphics cards:
GeForce GTX 460 SE vs Radeon HD 5450
IntroThe GeForce GTX 460 SE makes use of a 40 nm design. nVidia has set the core frequency at 650 MHz. The GDDR5 RAM is set to run at a frequency of 850 MHz on this specific model. It features 288 SPUs along with 48 Texture Address Units and 32 ROPs.Compare all of that to the Radeon HD 5450, which has a GPU core clock speed of 650 MHz, and 512 MB of DDR3 memory running at 800 MHz through a 64-bit bus. It also is comprised of 80(16x5) SPUs, 8 Texture Address Units, and 4 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthTheoretically speaking, the GeForce GTX 460 SE is 750% faster than the Radeon HD 5450 overall, due to its greater data rate. (explain)
Texel RateThe GeForce GTX 460 SE should be much (about 500%) better at anisotropic filtering than the Radeon HD 5450. (explain)
Pixel RateThe GeForce GTX 460 SE is much (approximately 700%) more effective at AA than the Radeon HD 5450, and should be capable of handling higher resolutions while still performing well. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the maximum amount of information (measured in MB per second) that can be transferred past the external memory interface in one second. The number is calculated by multiplying the card's bus width by its memory speed. If the card has DDR RAM, it should be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The higher the memory bandwidth, the better the card will be in general. It especially helps with AA, HDR and high resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that can be processed in one second. This number is worked out by multiplying the total amount of texture units of the card by the core speed of the chip. The higher the texel rate, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second. Pixel Rate: Pixel rate is the most pixels that the graphics card could possibly write to the local memory per second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the number of Raster Operations Pipelines by the the core speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate also depends on lots of other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to reach the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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