Compare any two graphics cards:
GeForce GTX 460 SE vs Radeon HD 5570
IntroThe GeForce GTX 460 SE makes use of a 40 nm design. nVidia has clocked the core frequency at 650 MHz. The GDDR5 RAM is set to run at a frequency of 850 MHz on this card. It features 288 SPUs along with 48 TAUs and 32 ROPs.Compare those specs to the Radeon HD 5570, which comes with GPU clock speed of 650 MHz, and 512 MB of DDR3 memory running at 900 MHz through a 128-bit bus. It also is made up of 400(80x5) Stream Processors, 20 TAUs, and 8 Raster Operation Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthIn theory, the GeForce GTX 460 SE should be 278% faster than the Radeon HD 5570 overall, due to its higher bandwidth. (explain)
Texel RateThe GeForce GTX 460 SE will be a lot (approximately 140%) faster with regards to texture filtering than the Radeon HD 5570. (explain)
Pixel RateThe GeForce GTX 460 SE is much (about 300%) more effective at anti-aliasing than the Radeon HD 5570, and also able to handle higher screen resolutions better. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the max amount of data (measured in megabytes per second) that can be moved over the external memory interface within a second. It's worked out by multiplying the card's bus width by the speed of its memory. If the card has DDR type RAM, it must be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The better the card's memory bandwidth, the better the card will be in general. It especially helps with AA, HDR and higher screen resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that are applied in one second. This number is worked out by multiplying the total number of texture units by the core clock speed of the chip. The better the texel rate, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second. Pixel Rate: Pixel rate is the maximum number of pixels that the graphics chip could possibly record to its local memory in a second - measured in millions of pixels per second. The figure is calculated by multiplying the amount of Raster Operations Pipelines by the the card's clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate is also dependant on lots of other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to get to the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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