Compare any two graphics cards:
GeForce GT 440 1.5GB vs GeForce GTX 460 SE
IntroThe GeForce GT 440 1.5GB comes with a clock frequency of 594 MHz and a GDDR3 memory frequency of 900 MHz. It also uses a 192-bit bus, and makes use of a 40 nm design. It features 144 SPUs, 24 Texture Address Units, and 24 ROPs.Compare those specs to the GeForce GTX 460 SE, which features GPU core speed of 650 MHz, and 1024 MB of GDDR5 RAM running at 850 MHz through a 256-bit bus. It also is made up of 288 Stream Processors, 48 Texture Address Units, and 32 Raster Operation Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthPerformance-wise, the GeForce GTX 460 SE should theoretically be a lot superior to the GeForce GT 440 1.5GB overall. (explain)
Texel RateThe GeForce GTX 460 SE is quite a bit (about 119%) better at texture filtering than the GeForce GT 440 1.5GB. (explain)
Pixel RateThe GeForce GTX 460 SE is much (about 46%) faster with regards to anti-aliasing than the GeForce GT 440 1.5GB, and capable of handling higher screen resolutions without slowing down too much. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the maximum amount of data (in units of megabytes per second) that can be moved over the external memory interface in a second. It's worked out by multiplying the bus width by the speed of its memory. In the case of DDR type RAM, the result should be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The higher the memory bandwidth, the faster the card will be in general. It especially helps with AA, HDR and high resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that can be applied per second. This number is calculated by multiplying the total number of texture units by the core speed of the chip. The higher this number, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second. Pixel Rate: Pixel rate is the most pixels the video card can possibly record to the local memory per second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the amount of Raster Operations Pipelines by the the core clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate also depends on lots of other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the ability to get to the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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