Compare any two graphics cards:
GeForce GTS 450 1GB vs GeForce GTX 260 Core 216
IntroThe GeForce GTS 450 1GB has a core clock speed of 783 MHz and a GDDR5 memory frequency of 902 MHz. It also features a 128-bit bus, and uses a 40 nm design. It is comprised of 192 SPUs, 32 Texture Address Units, and 16 ROPs.Compare that to the GeForce GTX 260 Core 216, which uses a 65 nm design. nVidia has clocked the core frequency at 576 MHz. The GDDR3 memory runs at a frequency of 999 MHz on this specific card. It features 216 SPUs along with 72 TAUs and 28 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthAs far as performance goes, the GeForce GTX 260 Core 216 should theoretically be quite a bit superior to the GeForce GTS 450 1GB in general. (explain)
Texel RateThe GeForce GTX 260 Core 216 should be quite a bit (more or less 66%) faster with regards to anisotropic filtering than the GeForce GTS 450 1GB. (explain)
Pixel RateIf running with high levels of AA is important to you, then the GeForce GTX 260 Core 216 is the winner, by a large margin. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the max amount of information (measured in MB per second) that can be transported over the external memory interface in one second. The number is calculated by multiplying the interface width by the speed of its memory. If it uses DDR type memory, the result should be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The higher the bandwidth is, the faster the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that are applied per second. This number is worked out by multiplying the total number of texture units by the core clock speed of the chip. The better the texel rate, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second. Pixel Rate: Pixel rate is the most pixels the video card could possibly write to its local memory in a second - measured in millions of pixels per second. The figure is calculated by multiplying the amount of colour ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel output rate also depends on lots of other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to reach the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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Comments
One Response to “GeForce GTS 450 1GB vs GeForce GTX 260 Core 216”[...] Some Benchmarks and Comparisons: Despite of power consumption gtx260 is far better than gts 450. GeForce GTS 450 1GB vs GeForce GTX 260 Core 216 – Performance Comparison Benchmarks @ Hardware... gtx 260 is closer to gtx 460 in performance but costs far less. GeForce GTX 260 Core 216 vs [...]