Compare any two graphics cards:
GeForce GT 130 vs GeForce GTS 450
IntroThe GeForce GT 130 comes with a clock frequency of 500 MHz and a DDR2 memory speed of 250 MHz. It also features a 192-bit bus, and uses a 55 nm design. It features 48 SPUs, 24 Texture Address Units, and 16 ROPs.Compare all of that to the GeForce GTS 450, which uses a 40 nm design. nVidia has set the core speed at 783 MHz. The GDDR5 memory is set to run at a frequency of 902 MHz on this particular model. It features 192 SPUs as well as 32 TAUs and 16 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthThe GeForce GTS 450, in theory, should be quite a bit faster than the GeForce GT 130 in general. (explain)
Texel RateThe GeForce GTS 450 should be much (more or less 109%) better at texture filtering than the GeForce GT 130. (explain)
Pixel RateThe GeForce GTS 450 will be quite a bit (approximately 57%) more effective at AA than the GeForce GT 130, and should be capable of handling higher screen resolutions more effectively. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the max amount of data (in units of megabytes per second) that can be transferred past the external memory interface within a second. It is worked out by multiplying the interface width by its memory clock speed. If it uses DDR memory, the result should be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The better the bandwidth is, the better the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be applied in one second. This is calculated by multiplying the total amount of texture units by the core speed of the chip. The better this number, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second. Pixel Rate: Pixel rate is the maximum number of pixels the video card can possibly write to its local memory per second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the number of colour ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate is also dependant on many other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the potential to get to the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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