Compare any two graphics cards:
GeForce GT 240 GDDR5 vs GeForce GT 450 (OEM)
IntroThe GeForce GT 240 GDDR5 comes with a GPU clock speed of 550 MHz, and the 512 MB of GDDR5 memory is set to run at 850 MHz through a 128-bit bus. It also features 96 SPUs, 32 TAUs, and 8 ROPs.Compare that to the GeForce GT 450 (OEM), which comes with a core clock speed of 790 MHz and a GDDR5 memory speed of 1000 MHz. It also makes use of a 192-bit memory bus, and makes use of a 40 nm design. It is comprised of 144 SPUs, 24 Texture Address Units, and 24 Raster Operation Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthIn theory, the GeForce GT 450 (OEM) should perform a lot faster than the GeForce GT 240 GDDR5 overall. (explain)
Texel RateThe GeForce GT 450 (OEM) is a little bit (approximately 8%) faster with regards to texture filtering than the GeForce GT 240 GDDR5. (explain)
Pixel RateThe GeForce GT 450 (OEM) will be much (approximately 331%) faster with regards to full screen anti-aliasing than the GeForce GT 240 GDDR5, and should be capable of handling higher resolutions while still performing well. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the max amount of information (in units of megabytes per second) that can be transferred over the external memory interface in one second. The number is calculated by multiplying the card's interface width by its memory clock speed. If the card has DDR type memory, it should be multiplied by 2 again. If DDR5, multiply by 4 instead. The higher the bandwidth is, the faster the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be processed in one second. This number is calculated by multiplying the total texture units of the card by the core speed of the chip. The better this number, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second. Pixel Rate: Pixel rate is the maximum amount of pixels the graphics card can possibly write to the local memory in one second - measured in millions of pixels per second. The number is worked out by multiplying the number of Render Output Units by the clock speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel output rate also depends on lots of other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to reach the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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