Compare any two graphics cards:
GeForce 9600 GSO 512MB vs GeForce GT 440 3GB
IntroThe GeForce 9600 GSO 512MB comes with a GPU core speed of 650 MHz, and the 512 MB of GDDR3 RAM is set to run at 900 MHz through a 256-bit bus. It also features 96 SPUs, 48 TAUs, and 16 ROPs.Compare all that to the GeForce GT 440 3GB, which features GPU core speed of 594 MHz, and 3072 MB of GDDR3 memory set to run at 900 MHz through a 192-bit bus. It also is made up of 144 SPUs, 24 TAUs, and 24 Raster Operation Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthIn theory, the GeForce 9600 GSO 512MB should be 33% quicker than the GeForce GT 440 3GB in general, because of its greater bandwidth. (explain)
Texel RateThe GeForce 9600 GSO 512MB is quite a bit (about 119%) faster with regards to AF than the GeForce GT 440 3GB. (explain)
Pixel RateIf running with a high resolution is important to you, then the GeForce GT 440 3GB is superior to the GeForce 9600 GSO 512MB, by a large margin. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the max amount of data (counted in megabytes per second) that can be transported past the external memory interface within a second. The number is calculated by multiplying the bus width by its memory clock speed. If it uses DDR type memory, it should be multiplied by 2 once again. If DDR5, multiply by 4 instead. The better the card's memory bandwidth, the faster the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that are applied in one second. This number is worked out by multiplying the total number of texture units of the card by the core clock speed of the chip. The higher the texel rate, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second. Pixel Rate: Pixel rate is the maximum number of pixels the graphics card can possibly write to its local memory per second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the number of Raster Operations Pipelines by the the card's clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate is also dependant on quite a few other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the ability to reach the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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