Compare any two graphics cards:
VS

GeForce GT 440 3GB vs Radeon HD 3650 256MB

Intro

The GeForce GT 440 3GB comes with a core clock frequency of 594 MHz and a GDDR3 memory frequency of 900 MHz. It also uses a 192-bit bus, and makes use of a 40 nm design. It features 144 SPUs, 24 Texture Address Units, and 24 Raster Operation Units.

Compare that to the Radeon HD 3650 256MB, which has core clock speeds of 725 MHz on the GPU, and 800 MHz on the 256 MB of DDR2 memory. It features 120(24x5) SPUs as well as 8 Texture Address Units and 4 Rasterization Operator Units.

Display Graphs

Hide Graphs

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GT 440 3GB 56 Watts
Radeon HD 3650 256MB 78 Watts
Difference: 22 Watts (39%)

Memory Bandwidth

Theoretically speaking, the GeForce GT 440 3GB should perform a lot faster than the Radeon HD 3650 256MB in general. (explain)

GeForce GT 440 3GB 43200 MB/sec
Radeon HD 3650 256MB 25600 MB/sec
Difference: 17600 (69%)

Texel Rate

The GeForce GT 440 3GB is quite a bit (more or less 146%) more effective at AF than the Radeon HD 3650 256MB. (explain)

GeForce GT 440 3GB 14256 Mtexels/sec
Radeon HD 3650 256MB 5800 Mtexels/sec
Difference: 8456 (146%)

Pixel Rate

The GeForce GT 440 3GB should be quite a bit (about 392%) faster with regards to full screen anti-aliasing than the Radeon HD 3650 256MB, and also should be able to handle higher screen resolutions without slowing down too much. (explain)

GeForce GT 440 3GB 14256 Mpixels/sec
Radeon HD 3650 256MB 2900 Mpixels/sec
Difference: 11356 (392%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Display Prices

Hide Prices

GeForce GT 440 3GB

Amazon.com

Check prices at:

Radeon HD 3650 256MB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model GeForce GT 440 3GB Radeon HD 3650 256MB
Manufacturer nVidia AMD
Year October 2010 2008
Code Name GF106 RV635 PRO
Memory 3072 MB 256 MB
Core Speed 594 MHz 725 MHz
Memory Speed 1800 MHz 1600 MHz
Power (Max TDP) 56 watts 78 watts
Bandwidth 43200 MB/sec 25600 MB/sec
Texel Rate 14256 Mtexels/sec 5800 Mtexels/sec
Pixel Rate 14256 Mpixels/sec 2900 Mpixels/sec
Unified Shaders 144 120(24x5)
Texture Mapping Units 24 8
Render Output Units 24 4
Bus Type GDDR3 DDR2
Bus Width 192-bit 128-bit
Fab Process 40 nm 55 nm
Transistors 1170 million (Unknown) million
Bus PCIe x16 PCIe 2.0 x16/AGP 8x
DirectX Version DirectX 11 DirectX 10.1
OpenGL Version OpenGL 4.1 OpenGL 3.0

Memory Bandwidth: Memory bandwidth is the max amount of information (counted in MB per second) that can be moved across the external memory interface within a second. The number is calculated by multiplying the card's interface width by its memory clock speed. If it uses DDR type RAM, it must be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The better the memory bandwidth, the faster the card will be in general. It especially helps with AA, HDR and high resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be processed per second. This figure is worked out by multiplying the total amount of texture units of the card by the core clock speed of the chip. The higher the texel rate, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second.

Pixel Rate: Pixel rate is the maximum number of pixels the video card could possibly write to the local memory in one second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the number of Raster Operations Pipelines by the the card's clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate also depends on many other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to get to the maximum fill rate.

Display Prices

Hide Prices

GeForce GT 440 3GB

Amazon.com

Check prices at:

Radeon HD 3650 256MB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *


*

WordPress Anti Spam by WP-SpamShield